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Do you run monsters straight from the MM?
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<blockquote data-quote="DungeonMaster" data-source="post: 2304441" data-attributes="member: 27431"><p>I use almost exclusively straight MM fare. </p><p>I only add levels to humanoids and never multi-class any of them. </p><p>I do use templated creatures but never multiple templates which I find silly.</p><p></p><p>I honestly don't think things need piles and piles of mechanical "enhancements" like levels, templates, multiple classes, "bloodlines" and so forth to make an interesting encounter. Often these things don't make a memorable encounter, they don't appeal to any particular legendary creature or set of abilities. </p><p></p><p>PC1: "yeah you remember that frog-thing we fought in Pete's game in that pit where I got the sunblade?" </p><p>PC2: "no, not really. It had wings didn't it?" </p><p>PC1: "no I swear it was purple and frog like" </p><p>PC2: "whatever, we killed it with acid" </p><p>PC1: "uh no... it was immune to acid"</p><p>PC2: "no it had *resistance* to acid" </p><p>PC1: "didn't it swallow things whole but kept failing to do it?" </p><p>PC2: "beats me, I thought it drained blood"</p><p>PC1: "no those were the stirges right before" </p><p>PC2: "no I'll never forget the stirges.. damn I hate those little flying blood sacs of death. You're getting confused, we had to firewall the cleric to kill the bastards before he died" </p><p>PC1: "I know that! I was pretty sure the stupid frog thing didn't drain blood as well." </p><p></p><p>This is almost word-for-word a conversation I heard between two players. The only reason the players even remembered the "frog thing" was because they had gotten a sunblade out of the deal. They had trouble remembering any of the details of the fight with the multi-templated leveled bloodlined thingamabob. </p><p></p><p>Meh, to each his own. Situation is more important to me than the nitty gritty mechanics of the monster.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2304441, member: 27431"] I use almost exclusively straight MM fare. I only add levels to humanoids and never multi-class any of them. I do use templated creatures but never multiple templates which I find silly. I honestly don't think things need piles and piles of mechanical "enhancements" like levels, templates, multiple classes, "bloodlines" and so forth to make an interesting encounter. Often these things don't make a memorable encounter, they don't appeal to any particular legendary creature or set of abilities. PC1: "yeah you remember that frog-thing we fought in Pete's game in that pit where I got the sunblade?" PC2: "no, not really. It had wings didn't it?" PC1: "no I swear it was purple and frog like" PC2: "whatever, we killed it with acid" PC1: "uh no... it was immune to acid" PC2: "no it had *resistance* to acid" PC1: "didn't it swallow things whole but kept failing to do it?" PC2: "beats me, I thought it drained blood" PC1: "no those were the stirges right before" PC2: "no I'll never forget the stirges.. damn I hate those little flying blood sacs of death. You're getting confused, we had to firewall the cleric to kill the bastards before he died" PC1: "I know that! I was pretty sure the stupid frog thing didn't drain blood as well." This is almost word-for-word a conversation I heard between two players. The only reason the players even remembered the "frog thing" was because they had gotten a sunblade out of the deal. They had trouble remembering any of the details of the fight with the multi-templated leveled bloodlined thingamabob. Meh, to each his own. Situation is more important to me than the nitty gritty mechanics of the monster. [/QUOTE]
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