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Do you run or play in a Sandbox or Linear game
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<blockquote data-quote="Jack Daniel" data-source="post: 5042183" data-attributes="member: 694"><p>Meh. There's no such thing as a real sandbox game. Consider its supposed properties:</p><p></p><p>- The PCs can go anywhere they want to, with no predetermined plot.</p><p>- For all the locations that the PCs never visit, life goes on, consequences happen.</p><p></p><p>The problem with these two things is that they're all but impossible to implement in a tabletop RPG. No DM can create an infinite number of locations, NPCs, adventure hooks, etc. to account for all the possible places a party might hex-crawl to. There will only be a handful of plots (yes, they're plots), vague plot-nuggets, and other interesting occurences, ready and waiting to be dropped in the path of wherever the PCs "decide" to go. And since the only game world that really exists at any given moment is exactly what's in front of the PCs' faces, because the DM and the players are co-creating the illusion as they go along, there is just <em>no way</em> that the DM is "updating" every other location in his campaign setting. Even computer games don't usually do a good job of that.</p><p></p><p>There is no sandbox. Just linear with a focus on developing locations, vs. linear with a focus on developing events (perhaps with varying degrees of predetermination vs. improvision).</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 5042183, member: 694"] Meh. There's no such thing as a real sandbox game. Consider its supposed properties: - The PCs can go anywhere they want to, with no predetermined plot. - For all the locations that the PCs never visit, life goes on, consequences happen. The problem with these two things is that they're all but impossible to implement in a tabletop RPG. No DM can create an infinite number of locations, NPCs, adventure hooks, etc. to account for all the possible places a party might hex-crawl to. There will only be a handful of plots (yes, they're plots), vague plot-nuggets, and other interesting occurences, ready and waiting to be dropped in the path of wherever the PCs "decide" to go. And since the only game world that really exists at any given moment is exactly what's in front of the PCs' faces, because the DM and the players are co-creating the illusion as they go along, there is just [I]no way[/I] that the DM is "updating" every other location in his campaign setting. Even computer games don't usually do a good job of that. There is no sandbox. Just linear with a focus on developing locations, vs. linear with a focus on developing events (perhaps with varying degrees of predetermination vs. improvision). [/QUOTE]
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