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<blockquote data-quote="Stormonu" data-source="post: 5042488" data-attributes="member: 52734"><p>A bit of both for me. I'll usually do some opening adventure I've planned out and let the players expand in the direction they want to go, occasionally throwing plot hooks or adventures in their path as they go along. I always try to put at least 3 adventure hooks in front of the party; they can pick up on one (or more) or go in their own direction. Their actions tend to define what will come next, and sometimes the plots they ignore have consequences down the road.</p><p></p><p>Generally as the campaign rolls along I tend to tie more and more past events together until it looms into some sort of epic plot down the road, and my players often think I planned the whole thing from the beginning. Even though it's all been rather organic until the campaign climax.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5042488, member: 52734"] A bit of both for me. I'll usually do some opening adventure I've planned out and let the players expand in the direction they want to go, occasionally throwing plot hooks or adventures in their path as they go along. I always try to put at least 3 adventure hooks in front of the party; they can pick up on one (or more) or go in their own direction. Their actions tend to define what will come next, and sometimes the plots they ignore have consequences down the road. Generally as the campaign rolls along I tend to tie more and more past events together until it looms into some sort of epic plot down the road, and my players often think I planned the whole thing from the beginning. Even though it's all been rather organic until the campaign climax. [/QUOTE]
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