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<blockquote data-quote="Hussar" data-source="post: 5044154" data-attributes="member: 22779"><p>I'd say I'd rank somewhere about a 7 on the linear scale. I prefer games with plots and events that are specifically keyed to the PC's.</p><p></p><p>I've been toying with a new approach for my next campaign. It's an SF game, not D&D, but, I think the style might work in fantasy as well. I have a very strong central plot that involves the PC's that will unfold over a series of scenarios. However, between these scenarios, I can foresee a fair bit of down time.</p><p></p><p>My idea is to work with the players before hand, during character creation, and get some ideas from them on goals they would like to achieve with their characters within the setting. The campaign would then alternate between the main plot and these side stories, with the players having a great deal of control over the side stories.</p><p></p><p>I'm thinking about a 50/50 split of "screen time" between the two. </p><p></p><p>I haven't nailed down all the details yet, but, that's my initial concept.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5044154, member: 22779"] I'd say I'd rank somewhere about a 7 on the linear scale. I prefer games with plots and events that are specifically keyed to the PC's. I've been toying with a new approach for my next campaign. It's an SF game, not D&D, but, I think the style might work in fantasy as well. I have a very strong central plot that involves the PC's that will unfold over a series of scenarios. However, between these scenarios, I can foresee a fair bit of down time. My idea is to work with the players before hand, during character creation, and get some ideas from them on goals they would like to achieve with their characters within the setting. The campaign would then alternate between the main plot and these side stories, with the players having a great deal of control over the side stories. I'm thinking about a 50/50 split of "screen time" between the two. I haven't nailed down all the details yet, but, that's my initial concept. [/QUOTE]
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