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<blockquote data-quote="Hussar" data-source="post: 5044158" data-attributes="member: 22779"><p>On Mission Based Campaigns:</p><p></p><p>IMO, it is possible to do a very limited sandbox in a mission based campaign, depending on the nature of the mission. If the missions are based on the idea of entering unknown (or at least little known) areas, without specific goals beyond exploring and discovering, then you could have a mission based sandbox.</p><p></p><p>Stargate SG1 in the early seasons makes a pretty decent mission based sandbox. The SG teams travel to planet X every mission with the instructions to find out what's there and deal with it. </p><p></p><p>Star Trek, IMO, works better linear. "Explore the planet" isn't really the point of traveling to the new planet. Each planet has a specific plot (the Nazi planet, the Tribble Planet, the underground monster eating miners planet, etc). The PC's deal with that plot and move on to the next planet. Surveying the star system isn't usually the main focus of a Star Trek mission.</p><p></p><p>Military based campaigns, IMO, make poor sandboxes as well. You generally have a strong chain of command and very specific goals. "Explore the setting" is almost never a military goal. "Go here with your forces, recon the region" might be, but, just as easily might not be. It can be done - particularly with a base plot of the PC's are cut off from their superiors, but, then, you no longer have a chain of command. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5044158, member: 22779"] On Mission Based Campaigns: IMO, it is possible to do a very limited sandbox in a mission based campaign, depending on the nature of the mission. If the missions are based on the idea of entering unknown (or at least little known) areas, without specific goals beyond exploring and discovering, then you could have a mission based sandbox. Stargate SG1 in the early seasons makes a pretty decent mission based sandbox. The SG teams travel to planet X every mission with the instructions to find out what's there and deal with it. Star Trek, IMO, works better linear. "Explore the planet" isn't really the point of traveling to the new planet. Each planet has a specific plot (the Nazi planet, the Tribble Planet, the underground monster eating miners planet, etc). The PC's deal with that plot and move on to the next planet. Surveying the star system isn't usually the main focus of a Star Trek mission. Military based campaigns, IMO, make poor sandboxes as well. You generally have a strong chain of command and very specific goals. "Explore the setting" is almost never a military goal. "Go here with your forces, recon the region" might be, but, just as easily might not be. It can be done - particularly with a base plot of the PC's are cut off from their superiors, but, then, you no longer have a chain of command. :) [/QUOTE]
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