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<blockquote data-quote="tetrasodium" data-source="post: 9870202" data-attributes="member: 93670"><p>Apples and carburators. Not sure where those stats come from or what they are looking at but yes my games advance slower with much reduced exp awards and level higher than <a href="https://www.enworld.org/threads/90-of-d-d-games-stop-by-level-10-wizards-more-popular-at-higher-levels.666097/" target="_blank">the 90% of games that end before 10</a></p><p>Cracks start forming late tier2 early tier3 & advancement accelerates a bit just to end the pain without rocks fall or a sudden curtain fall on the campaign. </p><p></p><p> I once had a player comment about how it took them like 6 months of weekly sessions to get level 5 after another exclaimed how they feel high level now that they are $iforgetlevel, the group broke into happy chatter about specific cool stuff they did along those first 6 from there. </p><p></p><p>The healthy games tend to last until I get tired of fixing the cracks in higher level 5e behind the screen. The unhealthy ones have a lot more effort into fixing the cracks caused by Bob's hexadin spreadsheet or whatever & end in the lower teens when he can't self moderate and is grumpy because he feels nerfed.</p><p></p><p>So yes, my games advance slower until the system starts being more gm work than gm support. Nearly all of my non-AL games run into the teens</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9870202, member: 93670"] Apples and carburators. Not sure where those stats come from or what they are looking at but yes my games advance slower with much reduced exp awards and level higher than [URL='https://www.enworld.org/threads/90-of-d-d-games-stop-by-level-10-wizards-more-popular-at-higher-levels.666097/']the 90% of games that end before 10[/URL] Cracks start forming late tier2 early tier3 & advancement accelerates a bit just to end the pain without rocks fall or a sudden curtain fall on the campaign. I once had a player comment about how it took them like 6 months of weekly sessions to get level 5 after another exclaimed how they feel high level now that they are $iforgetlevel, the group broke into happy chatter about specific cool stuff they did along those first 6 from there. The healthy games tend to last until I get tired of fixing the cracks in higher level 5e behind the screen. The unhealthy ones have a lot more effort into fixing the cracks caused by Bob's hexadin spreadsheet or whatever & end in the lower teens when he can't self moderate and is grumpy because he feels nerfed. So yes, my games advance slower until the system starts being more gm work than gm support. Nearly all of my non-AL games run into the teens [/QUOTE]
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