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Do You Start At Level 1?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9870823" data-attributes="member: 6790260"><p>Given I started something like 10, maybe even 20 campaigns in a single year (several years ago now) trying to find <em>any</em> table I could join that wouldn't fold before session 7-or-equivalent, I imagine it's one factor, but it's not the only one, nor is it overwhelming.</p><p></p><p>Because I've <em>never</em> liked starting at rock-bottom level. 4e and 13A are the only systems where I wouldn't have a problem doing it...even though I would still <em>prefer</em> to start at something like level 3 or 4. In 3e and PF, it's just a painful painful slog to be ALLOWED to play your core concept. In earlier editions, it's just a painful slog to be allowed to play <em>at all</em> without being utterly crushed beneath the weight of ultramax lethality. And in non-D&D systems where "level" isn't really accurate, but something loosely analogous is (e.g. rank in W:tA, or karma total in SR5), I know there's this HUGE emphasis on starting <em>and keeping</em> things at the lowest of the lowest of the low, and I just find that so. gorram. <strong>boring</strong>.</p><p></p><p>I want to actually get to play with the cool toys! I want to see what I can do with them! I want to see what kinds of shenanigans our group can survive (or wreak...) That doesn't mean I want no setup at all. I just don't want the setup to be "So you are literally a fetus about to be born...", which is what low-level D&D feels like to me. It feels like the <em>worst possible hybrid</em> of a dull bookkeeping exercise and an unending parade of jumpscares perfectly tailored to never let you get used to it. I hate both of those things with a passion, so....I genuinely do not want to have to go through that if I don't have to.</p><p></p><p>And then 5e made me do it. Over and over and over and over and over again.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9870823, member: 6790260"] Given I started something like 10, maybe even 20 campaigns in a single year (several years ago now) trying to find [I]any[/I] table I could join that wouldn't fold before session 7-or-equivalent, I imagine it's one factor, but it's not the only one, nor is it overwhelming. Because I've [I]never[/I] liked starting at rock-bottom level. 4e and 13A are the only systems where I wouldn't have a problem doing it...even though I would still [I]prefer[/I] to start at something like level 3 or 4. In 3e and PF, it's just a painful painful slog to be ALLOWED to play your core concept. In earlier editions, it's just a painful slog to be allowed to play [I]at all[/I] without being utterly crushed beneath the weight of ultramax lethality. And in non-D&D systems where "level" isn't really accurate, but something loosely analogous is (e.g. rank in W:tA, or karma total in SR5), I know there's this HUGE emphasis on starting [I]and keeping[/I] things at the lowest of the lowest of the low, and I just find that so. gorram. [B]boring[/B]. I want to actually get to play with the cool toys! I want to see what I can do with them! I want to see what kinds of shenanigans our group can survive (or wreak...) That doesn't mean I want no setup at all. I just don't want the setup to be "So you are literally a fetus about to be born...", which is what low-level D&D feels like to me. It feels like the [I]worst possible hybrid[/I] of a dull bookkeeping exercise and an unending parade of jumpscares perfectly tailored to never let you get used to it. I hate both of those things with a passion, so....I genuinely do not want to have to go through that if I don't have to. And then 5e made me do it. Over and over and over and over and over again. [/QUOTE]
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