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Community
General Tabletop Discussion
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Do You Start At Level 1?
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<blockquote data-quote="AlViking" data-source="post: 9871746" data-attributes="member: 6906980"><p>Let's say I was running a modern day version of the game. I would want to start out as more-or-less a normal person. I don't want to be a Navy Seal special operative or a Jason Borne level special operative. I just want to be someone who is reasonably competent but knows there are plenty of people better than them, that doesn't really know what they're doing yet and has big dreams.</p><p></p><p>Starting at level 3 or higher - you're already that Army Ranger or typical action hero level of competency. Yeah, you have the enhanced super soldier or b-tier superhero levels to look forward to but you were never really the normal person just trying to survive. A first level character has likely never seen death, never experienced a life-and-death situation, never experienced a fight where it was kill or be killed. Or perhaps they have been in a life-and-death situation and felt completely helpless which is why they decided to start training with weapons or committing to studying spells but they've never really been tested. Defeating real enemies, fighting back has all been largely theoretical even if they've been to the equivalent of boot camp.</p><p></p><p>So if people say that others "just don't get it", it's not because they have a different preference. I get why some people don't want to start at first level and it's fine. But when you start hitting 3rd level and above, the feel of the game changes ... who your character is will be fundamentally different. Even if they are doing similar activities the perspective from the viewpoint of the character is different because by that level they've seen combat, they've had that first experience of "If I make a mistake or get unlucky I die".</p><p></p><p>For a lot of people this kind of thing doesn't matter. It doesn't always matter to me. I would hope people could accept that for some of us it feels different and is part of what makes the character who they are.</p><p></p><p>edit - removed weird typo, hadn't noticed the cat adding their notes.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9871746, member: 6906980"] Let's say I was running a modern day version of the game. I would want to start out as more-or-less a normal person. I don't want to be a Navy Seal special operative or a Jason Borne level special operative. I just want to be someone who is reasonably competent but knows there are plenty of people better than them, that doesn't really know what they're doing yet and has big dreams. Starting at level 3 or higher - you're already that Army Ranger or typical action hero level of competency. Yeah, you have the enhanced super soldier or b-tier superhero levels to look forward to but you were never really the normal person just trying to survive. A first level character has likely never seen death, never experienced a life-and-death situation, never experienced a fight where it was kill or be killed. Or perhaps they have been in a life-and-death situation and felt completely helpless which is why they decided to start training with weapons or committing to studying spells but they've never really been tested. Defeating real enemies, fighting back has all been largely theoretical even if they've been to the equivalent of boot camp. So if people say that others "just don't get it", it's not because they have a different preference. I get why some people don't want to start at first level and it's fine. But when you start hitting 3rd level and above, the feel of the game changes ... who your character is will be fundamentally different. Even if they are doing similar activities the perspective from the viewpoint of the character is different because by that level they've seen combat, they've had that first experience of "If I make a mistake or get unlucky I die". For a lot of people this kind of thing doesn't matter. It doesn't always matter to me. I would hope people could accept that for some of us it feels different and is part of what makes the character who they are. edit - removed weird typo, hadn't noticed the cat adding their notes. [/QUOTE]
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