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Do you still feel the wonder you had in your childhood games?
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<blockquote data-quote="Quickleaf" data-source="post: 2398207" data-attributes="member: 20323"><p>Wolf, I can totally see playing Ravenloft in a spooky trailer during a thunderstorm. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>As for me, my best moments were when I first learn D&D and would play with my friends by Willow Creek. About a year ago, my friend and I were talking about that sense of wonder. We decided to try three experiments in an attempt to regain it:</p><p></p><p>Experiment #1: Starve</p><p>Both of us were busy, so this experiment was easy. We starved ourself of role-playing for several months. Though we were a bit rusty, coming back to the game was quite a joy. Only later did I find out my friend had been sneaking games in! Curses! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Experiment #2: Draw</p><p>We decided I'd run a game with just him and his girlfriend. No rules. No books. Only a pad of paper and colored pencils. I gave them each 5 minutes to draw their characters. Then they switched drawing and added a few things to each other's character sheets. Then all of us drew the villain together. It was a one-shot game, but it sure got the role-players in us jumping up and down with enthusiasm!</p><p></p><p>Experiment #3: Closed Book</p><p>We picked up our 5 year-long campaign, but without any books (and one player didn't even have a character sheet). In fact, all we had was a pile of dice and my 5 minute brainstorm on an adventure idea as GM. The lack of preparation actually seemed to increase our enjoyment. I wouldn't say we recaptured our sense of wonder, but my descriptions were definitely the best I've ever done in a game.</p><p></p><p>--------------------------------------</p><p>Further experiments I'd like to try:</p><p>- Clue rolls for checks like Search/Gather Information/Notice which allow for both player and GM description of events</p><p>- Rotating GM and everyone contributes to the world's creation</p><p>- Everyone is quiet and closes their eyes when GM sets the opening scene</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2398207, member: 20323"] Wolf, I can totally see playing Ravenloft in a spooky trailer during a thunderstorm. :eek: As for me, my best moments were when I first learn D&D and would play with my friends by Willow Creek. About a year ago, my friend and I were talking about that sense of wonder. We decided to try three experiments in an attempt to regain it: Experiment #1: Starve Both of us were busy, so this experiment was easy. We starved ourself of role-playing for several months. Though we were a bit rusty, coming back to the game was quite a joy. Only later did I find out my friend had been sneaking games in! Curses! :) Experiment #2: Draw We decided I'd run a game with just him and his girlfriend. No rules. No books. Only a pad of paper and colored pencils. I gave them each 5 minutes to draw their characters. Then they switched drawing and added a few things to each other's character sheets. Then all of us drew the villain together. It was a one-shot game, but it sure got the role-players in us jumping up and down with enthusiasm! Experiment #3: Closed Book We picked up our 5 year-long campaign, but without any books (and one player didn't even have a character sheet). In fact, all we had was a pile of dice and my 5 minute brainstorm on an adventure idea as GM. The lack of preparation actually seemed to increase our enjoyment. I wouldn't say we recaptured our sense of wonder, but my descriptions were definitely the best I've ever done in a game. -------------------------------------- Further experiments I'd like to try: - Clue rolls for checks like Search/Gather Information/Notice which allow for both player and GM description of events - Rotating GM and everyone contributes to the world's creation - Everyone is quiet and closes their eyes when GM sets the opening scene [/QUOTE]
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Do you still feel the wonder you had in your childhood games?
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