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Do you stop at a certain level? Sweetspot?
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<blockquote data-quote="jester47" data-source="post: 2767494" data-attributes="member: 2238"><p>The reason it runs out:</p><p></p><p>The problem is the nature of the world. To keep a world believable, the power levels increase in rarity as you go up. </p><p></p><p>Typically the party is never set back in their experience gain, and generally the death of a character is somthing that many DMs try to avoid.</p><p></p><p>Even if a character does die, he is replaced by a character of equal or near equal level. </p><p></p><p>Homoginised party level = homoginised challenges.</p><p></p><p>I have found that there is really only one cure for this problem:</p><p>RAT BASTARD DMING.</p><p>Well, not that bad. But I have found a "dice land where they may/restart at first level/there are places that are too dangerous for you to go" attitude to be wonderful in fixing the problem of players getting too high a level too fast. </p><p></p><p>Here is my logic- </p><p></p><p>The numbers as the Good Col and Co put them together were done so with attrition in mind. Just go read some of the stuff about the early games. </p><p></p><p>When you have a level of character attrition, with new characters starting at 1 you get a more mixed party. Now, it is assumed that the party will get loot and be somewhat successful. So what happend when you have a level 1 character running around with three other 7-10 level characters?</p><p></p><p>The 3.5 xp system helps them to level faster in the presence of greatness. Also, those 7-10ers probably have some hand me downs that they can give to the new character to increase the chance that 1) the character can do more damage and 2) the character will survive. </p><p></p><p>If the DM runs as status quo, then the party should regularly run into opponents that are good for the first level guy to fight and wont be barred from participation. </p><p></p><p>This is really counter intuitive, but it really works. </p><p></p><p>Think the fight at Balin's Tomb in LotR and the encounter with the Balrog on the bridge. Gandalf is this immensely powerful being so the DM throws in a balrog, but the other more mid and lower characters need somthing to fight also so he throws in a Troll and a bunch of orcs.</p></blockquote><p></p>
[QUOTE="jester47, post: 2767494, member: 2238"] The reason it runs out: The problem is the nature of the world. To keep a world believable, the power levels increase in rarity as you go up. Typically the party is never set back in their experience gain, and generally the death of a character is somthing that many DMs try to avoid. Even if a character does die, he is replaced by a character of equal or near equal level. Homoginised party level = homoginised challenges. I have found that there is really only one cure for this problem: RAT BASTARD DMING. Well, not that bad. But I have found a "dice land where they may/restart at first level/there are places that are too dangerous for you to go" attitude to be wonderful in fixing the problem of players getting too high a level too fast. Here is my logic- The numbers as the Good Col and Co put them together were done so with attrition in mind. Just go read some of the stuff about the early games. When you have a level of character attrition, with new characters starting at 1 you get a more mixed party. Now, it is assumed that the party will get loot and be somewhat successful. So what happend when you have a level 1 character running around with three other 7-10 level characters? The 3.5 xp system helps them to level faster in the presence of greatness. Also, those 7-10ers probably have some hand me downs that they can give to the new character to increase the chance that 1) the character can do more damage and 2) the character will survive. If the DM runs as status quo, then the party should regularly run into opponents that are good for the first level guy to fight and wont be barred from participation. This is really counter intuitive, but it really works. Think the fight at Balin's Tomb in LotR and the encounter with the Balrog on the bridge. Gandalf is this immensely powerful being so the DM throws in a balrog, but the other more mid and lower characters need somthing to fight also so he throws in a Troll and a bunch of orcs. [/QUOTE]
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