Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you suffer from Post Campaign Depression?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="barsoomcore" data-source="post: 2732609" data-attributes="member: 812"><p>Barsoom is gone. Long live Barsoom.</p><p></p><p>WAAAAAYYYY back in 1998, I started thinking about starting up a campaign. A friend of mine had suggested HE start up a game, and after waiting for him to start it for a few months, I decided to start up one of my own. I had a lot of ideas sitting around from previous campaigns I'd run (or NOT run) over the years, and I pretty much threw them all into a pot, slapped together a map and got things going.</p><p></p><p>The first adventure started up BEFORE D&D 3rd Edition came out, and I didn't want to buy any books, so I made up my own game system, based on vague memories of the old Victory Games' James Bond Roleplaying Game. I gathered together a few friends and we were off.</p><p></p><p>The first game we had a murder, a tavern brawl and cranky women NPCs (cranky women NPCs have been a recurring theme on Barsoom) (as have murders and brawls, come to think of it).</p><p></p><p>Some players dropped out (one moved to Tokyo, another to Duncan), some dropped in, and over the years it became more and more clear what sort of story we were telling: gritty dark fantastical pulp adventure horror with philosophical overtones. It became clear that dark forces were at work: ancient long-forgotten goddesses returning to scour the world clean of life, foul entities intent on enslaving the human race, power-hungry sorcerers experimenting with torturous magicks, and accountants with long memories and powerful friends.</p><p></p><p>Our heroes discovered that despite my assurances to the contrary, there <em>was</em> magic at work upon the surface of Barsoom, they found themselves in strange places with even stranger allies, and over the years we built up a solid collection of great "remember when" moments.</p><p></p><p>And last night it all came to an end.</p><p></p><p>Last night was the last session of my Barsoom campaign.</p><p></p><p>Six years. 120+ sessions.</p><p></p><p>They saved the day. I always knew they would.</p><p></p><p>So now what? I'm reasonably certain that I'll soon be suffering from PCD (Post-Campaign Depression), once it really sinks in that Barsoom is finally over. Even though I WANT it to be over. I don't want to run Barsoom anymore. The limitations of the setting have been made clear to me, and it just got too unweildy to stay on top of.</p><p></p><p>Anyone else suffer from PCD? Any tips or tricks on how to avoid it? Or should I just embrace, suffer and pass through this necessary period of my life?</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2732609, member: 812"] Barsoom is gone. Long live Barsoom. WAAAAAYYYY back in 1998, I started thinking about starting up a campaign. A friend of mine had suggested HE start up a game, and after waiting for him to start it for a few months, I decided to start up one of my own. I had a lot of ideas sitting around from previous campaigns I'd run (or NOT run) over the years, and I pretty much threw them all into a pot, slapped together a map and got things going. The first adventure started up BEFORE D&D 3rd Edition came out, and I didn't want to buy any books, so I made up my own game system, based on vague memories of the old Victory Games' James Bond Roleplaying Game. I gathered together a few friends and we were off. The first game we had a murder, a tavern brawl and cranky women NPCs (cranky women NPCs have been a recurring theme on Barsoom) (as have murders and brawls, come to think of it). Some players dropped out (one moved to Tokyo, another to Duncan), some dropped in, and over the years it became more and more clear what sort of story we were telling: gritty dark fantastical pulp adventure horror with philosophical overtones. It became clear that dark forces were at work: ancient long-forgotten goddesses returning to scour the world clean of life, foul entities intent on enslaving the human race, power-hungry sorcerers experimenting with torturous magicks, and accountants with long memories and powerful friends. Our heroes discovered that despite my assurances to the contrary, there [i]was[/i] magic at work upon the surface of Barsoom, they found themselves in strange places with even stranger allies, and over the years we built up a solid collection of great "remember when" moments. And last night it all came to an end. Last night was the last session of my Barsoom campaign. Six years. 120+ sessions. They saved the day. I always knew they would. So now what? I'm reasonably certain that I'll soon be suffering from PCD (Post-Campaign Depression), once it really sinks in that Barsoom is finally over. Even though I WANT it to be over. I don't want to run Barsoom anymore. The limitations of the setting have been made clear to me, and it just got too unweildy to stay on top of. Anyone else suffer from PCD? Any tips or tricks on how to avoid it? Or should I just embrace, suffer and pass through this necessary period of my life? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you suffer from Post Campaign Depression?
Top