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Do you suffer from Post Campaign Depression?
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<blockquote data-quote="scourger" data-source="post: 2733519" data-attributes="member: 12328"><p>The amount of PCD I have is directly related to how the campaign ends and how much work I've put into it. A player boycott is the worst ending--when the players just stop attending a game. Thankfully, that's only happened to me once. One other game suffered nearly the same fate, but we sort of stuck it out. It was still unsatisfying (and a little depressing) because I put a lot into it. My solution is to minimize my investment of time & effort when I run a game. It feels much better to me to have a game succeed with minimal preparation than an even bigger success requiring more time & effort. I've also noticed that mini-campaigns have better satisfaction for me. One of the many books on GMing I've read suggested that a campaign needs to have a beginning and an end. So, I have an end on mind for my currrent game. I hope we're nowhere near it--maybe about 1/4 or 1/3 of the way after 6 sessions--but I will end once the heroes unravel the big mystery(ies?). I would like for the heroes to go on to other campaigns set in the future, but that's really putting the cart before the horse. I just need to address if & when we're playing next week.</p><p></p><p>So, I wouldn't have much PCD for a game such as yours that lasted so long and ended so well. I would miss the world of ERB, though. The immediate cure for you, I suggest, is to take a break and enjoy some non-GMing time to read, ponder and plot for your next game. Maybe enjoy playing for a spell. Read a new game system. These are things I enjoy between GMing.</p></blockquote><p></p>
[QUOTE="scourger, post: 2733519, member: 12328"] The amount of PCD I have is directly related to how the campaign ends and how much work I've put into it. A player boycott is the worst ending--when the players just stop attending a game. Thankfully, that's only happened to me once. One other game suffered nearly the same fate, but we sort of stuck it out. It was still unsatisfying (and a little depressing) because I put a lot into it. My solution is to minimize my investment of time & effort when I run a game. It feels much better to me to have a game succeed with minimal preparation than an even bigger success requiring more time & effort. I've also noticed that mini-campaigns have better satisfaction for me. One of the many books on GMing I've read suggested that a campaign needs to have a beginning and an end. So, I have an end on mind for my currrent game. I hope we're nowhere near it--maybe about 1/4 or 1/3 of the way after 6 sessions--but I will end once the heroes unravel the big mystery(ies?). I would like for the heroes to go on to other campaigns set in the future, but that's really putting the cart before the horse. I just need to address if & when we're playing next week. So, I wouldn't have much PCD for a game such as yours that lasted so long and ended so well. I would miss the world of ERB, though. The immediate cure for you, I suggest, is to take a break and enjoy some non-GMing time to read, ponder and plot for your next game. Maybe enjoy playing for a spell. Read a new game system. These are things I enjoy between GMing. [/QUOTE]
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Do you suffer from Post Campaign Depression?
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