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Do you suffer from Post Campaign Depression?
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<blockquote data-quote="Mark Hope" data-source="post: 2733650" data-attributes="member: 27051"><p>Aah, the old post-campaign blues. If nothing else, they are a sign that you have crafted something magical - leaving it behind can only be poignant. Take a moment to bask in the glow.</p><p></p><p>I ran a D&D homebrew campaign that ran for 18 years straight, through three editions of the rules. Players came and went, but the final decade was pretty much a stable core group. When that ended, I missed it but I was also glad that it was over. Over that period of time, the campaign had developed its own set of styles and conventions and I was glad of the opportunity to craft something new and fresh that was totally free of those restrictions. I had also brought the game to a resounding finale and so was able to walk away with no lingering regrets or desires to have done something differently. It was a truly magnificent experience, but, as the saying goes, all good things...</p><p></p><p>Finishing that campaign gave me the time to get involved with the Dark Sun 3e project, for example, something I would never have had time for otherwise. It also allowed me to inject fresh life into my World of Darkness chronicle (which is now in its 10th year). And it also gave me the freedom and insight to develop another homebrew, which I am much more excited about than I have been about any other game that I have ever run.</p><p></p><p>To me, the post-campaign period is not one of depression - it's one of fond reflection, of celebration and of delicious anticipation of what is to come. As another saying goes, the more you do it, the better it gets... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mark Hope, post: 2733650, member: 27051"] Aah, the old post-campaign blues. If nothing else, they are a sign that you have crafted something magical - leaving it behind can only be poignant. Take a moment to bask in the glow. I ran a D&D homebrew campaign that ran for 18 years straight, through three editions of the rules. Players came and went, but the final decade was pretty much a stable core group. When that ended, I missed it but I was also glad that it was over. Over that period of time, the campaign had developed its own set of styles and conventions and I was glad of the opportunity to craft something new and fresh that was totally free of those restrictions. I had also brought the game to a resounding finale and so was able to walk away with no lingering regrets or desires to have done something differently. It was a truly magnificent experience, but, as the saying goes, all good things... Finishing that campaign gave me the time to get involved with the Dark Sun 3e project, for example, something I would never have had time for otherwise. It also allowed me to inject fresh life into my World of Darkness chronicle (which is now in its 10th year). And it also gave me the freedom and insight to develop another homebrew, which I am much more excited about than I have been about any other game that I have ever run. To me, the post-campaign period is not one of depression - it's one of fond reflection, of celebration and of delicious anticipation of what is to come. As another saying goes, the more you do it, the better it gets... ;) [/QUOTE]
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Do you suffer from Post Campaign Depression?
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