dreaded_beast
First Post
I'm DMing a solo-campaign (just 1 player and me, the DM) and have found myself tailoring the treasure to my player.
When I first started rolling for treasure, I came up with some items that my player could not "use." The campaign area is very small with no shops to spend or sell treasure, such as art, weapons, armor, etc.
Instead, I decided to give her treasure that would be more "useful" to her. The major reason is that since she will be adventuring for the most part alone and with another NPC, many of the encounters could be very lethal. I want to increase her chance of survivability, so I have sprinkled a few low-level magical protection items as well as a few potions of cure light.
In addition, I don't want my player to be unhappy with her treasure, at least not yet. In areas where there are shops that sell and buy art, weapons, etc., I would have no problem give her a piece of art as treasure. It is just at the moment, my campaign area has no such places.
So do you tailor your treasure to your players or just roll randomly?
When I first started rolling for treasure, I came up with some items that my player could not "use." The campaign area is very small with no shops to spend or sell treasure, such as art, weapons, armor, etc.
Instead, I decided to give her treasure that would be more "useful" to her. The major reason is that since she will be adventuring for the most part alone and with another NPC, many of the encounters could be very lethal. I want to increase her chance of survivability, so I have sprinkled a few low-level magical protection items as well as a few potions of cure light.
In addition, I don't want my player to be unhappy with her treasure, at least not yet. In areas where there are shops that sell and buy art, weapons, etc., I would have no problem give her a piece of art as treasure. It is just at the moment, my campaign area has no such places.
So do you tailor your treasure to your players or just roll randomly?
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