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Do you tell player's what the DC is for a check?
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<blockquote data-quote="Razz" data-source="post: 3470773" data-attributes="member: 3014"><p>I tell them the DC. It's realistic.</p><p></p><p>Anyone should be able to gauge their skill against the difficulty of a task, just like in real life. I don't withold from my players the difficulty of attempting what they want to do. </p><p></p><p>For example:</p><p>---------------------------------------------------------------------------------</p><p>PLAYER: "I want to make a jump across that chasm, how wide does it appear to me?"</p><p>DM: "About 20 feet."</p><p></p><p>*player looks over the Jump skill*</p><p></p><p>PLAYER: "I can clear that with a running long jump at DC 20 on my Jump check. With +10 to my Jump, I should be able to make that easily. I'll Take 10".</p><p>---------------------------------------------------------------------------------</p><p></p><p>In real life, I know the limits of how far I can jump. I can tell whether or not I can make the jump, might make the jump, barely make the jump, or not at all. The same would apply to other skills such as Tumble, Craft, Appraise, or whatever.</p><p></p><p>I do roll some of their skill checks in secret, however, in which case I obviously do not tell them the DC of the check. Skills such as Listen and Spot I roll for them and they can gauge themselves on how tough the DC is. Well, since I roll Hide/Move Silently, it fluctuates so they can't truly gauge it exactly. As it should be. I do, however, let them roll Listen and Spot if they say they're doing it as a Move Action, since it's more of a player choice than a reaction to a situation the DM doesn't want the players to know about.</p><p></p><p>Spell save DCs and special attacks, yes. A character should be able to gauge the strength of an attack against him. He should be able to tell the difference between making a Will save against <em>charm person</em> at DC 14 or DC 20. They can come to whatever conclusion they want as to how the DC got to where it's at, but they deserve to know the DC.</p></blockquote><p></p>
[QUOTE="Razz, post: 3470773, member: 3014"] I tell them the DC. It's realistic. Anyone should be able to gauge their skill against the difficulty of a task, just like in real life. I don't withold from my players the difficulty of attempting what they want to do. For example: --------------------------------------------------------------------------------- PLAYER: "I want to make a jump across that chasm, how wide does it appear to me?" DM: "About 20 feet." *player looks over the Jump skill* PLAYER: "I can clear that with a running long jump at DC 20 on my Jump check. With +10 to my Jump, I should be able to make that easily. I'll Take 10". --------------------------------------------------------------------------------- In real life, I know the limits of how far I can jump. I can tell whether or not I can make the jump, might make the jump, barely make the jump, or not at all. The same would apply to other skills such as Tumble, Craft, Appraise, or whatever. I do roll some of their skill checks in secret, however, in which case I obviously do not tell them the DC of the check. Skills such as Listen and Spot I roll for them and they can gauge themselves on how tough the DC is. Well, since I roll Hide/Move Silently, it fluctuates so they can't truly gauge it exactly. As it should be. I do, however, let them roll Listen and Spot if they say they're doing it as a Move Action, since it's more of a player choice than a reaction to a situation the DM doesn't want the players to know about. Spell save DCs and special attacks, yes. A character should be able to gauge the strength of an attack against him. He should be able to tell the difference between making a Will save against [I]charm person[/I] at DC 14 or DC 20. They can come to whatever conclusion they want as to how the DC got to where it's at, but they deserve to know the DC. [/QUOTE]
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Do you tell player's what the DC is for a check?
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