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General Tabletop Discussion
*Pathfinder & Starfinder
Do you think 1st or 2nd edition is more complicated?
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<blockquote data-quote="SpellObjectEnthusiast" data-source="post: 9848606" data-attributes="member: 7031017"><p>As some examples of early game complexity. How do you draw a weapon or potion?</p><p></p><p>In PF1: you can draw a weapon as a move action, which means you can't move during your turn. But, if you have a BAB of +1 (like a level 1 fighter), you can draw a weapon as a free action during a move action in which you make regular movement. Drawing any item other than a weapon always takes a move action. Drinking a potion is a standard action.</p><p></p><p>In PF2: drawing a weapon requires 1 Interact action. Drawing a potion is 1 Interact action, drinking a potion is one Interact action.</p><p></p><p>How do you avoid opportunity attacks?</p><p></p><p>In PF1: You can make a 5 foot step instead of using a move action to move, and avoid opportunity attacks. This is not a swift or a free action, its a special thing you can do. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance. You can take a 5-foot step before, during, or after your other actions in the round.</p><p></p><p>In PF2: You can Step to avoid opportunity attacks. Stepping takes one action and moves you 5 feet.</p><p></p><p>What triggers an opportunity attack?</p><p></p><p>In PF1: All creatures have opportunity attacks. You trigger an opportunity attack whenever you move out of someone's reach or take a provoking action. Consult this list when you take an action (or memorize it) to see if you provoke: <a href="https://roll20.net/compendium/pathfinder/Actions%20In%20Combat#h-Actions%20In%20Combat" target="_blank">Roll20 - Compendium and Rule Set Directory</a></p><p></p><p>In PF2: Fighters and some monsters have opportunity attacks. You trigger an opportunity attack when using a manipulate action or a move action, making a ranged attack, or leaving a square during a move action when within a creature's reach.</p></blockquote><p></p>
[QUOTE="SpellObjectEnthusiast, post: 9848606, member: 7031017"] As some examples of early game complexity. How do you draw a weapon or potion? In PF1: you can draw a weapon as a move action, which means you can't move during your turn. But, if you have a BAB of +1 (like a level 1 fighter), you can draw a weapon as a free action during a move action in which you make regular movement. Drawing any item other than a weapon always takes a move action. Drinking a potion is a standard action. In PF2: drawing a weapon requires 1 Interact action. Drawing a potion is 1 Interact action, drinking a potion is one Interact action. How do you avoid opportunity attacks? In PF1: You can make a 5 foot step instead of using a move action to move, and avoid opportunity attacks. This is not a swift or a free action, its a special thing you can do. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance. You can take a 5-foot step before, during, or after your other actions in the round. In PF2: You can Step to avoid opportunity attacks. Stepping takes one action and moves you 5 feet. What triggers an opportunity attack? In PF1: All creatures have opportunity attacks. You trigger an opportunity attack whenever you move out of someone's reach or take a provoking action. Consult this list when you take an action (or memorize it) to see if you provoke: [URL="https://roll20.net/compendium/pathfinder/Actions%20In%20Combat#h-Actions%20In%20Combat"]Roll20 - Compendium and Rule Set Directory[/URL] In PF2: Fighters and some monsters have opportunity attacks. You trigger an opportunity attack when using a manipulate action or a move action, making a ranged attack, or leaving a square during a move action when within a creature's reach. [/QUOTE]
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Do you think 1st or 2nd edition is more complicated?
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