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*Pathfinder & Starfinder
Do you think 1st or 2nd edition is more complicated?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9848836" data-attributes="member: 710"><p>I am not that familiar with Pathfinder 1E, but I have played D&D 3e a lot, and PF1 is closely based on that, IIRC, so I'll compare that. Maybe I'll be off base because PF1 was more different to 3E then I remember.</p><p></p><p>Character creation might actually be quite similar, with 2E Pathfinder having the advatnage that all classes follow the same basic scheme at which they get feats and abilites, and at least I think all the core classes also all use similar spell progressions. But you still need to select from a lot of feats, you might have feat chains to consider, and spellcasters need to manage their spell lists.</p><p></p><p>But some real complexity in 3E was the management of all the various bonus types and their stacking. If you were to properly, seriously play 3E with optimization in mind (even way before you look for rules loopholes and exploits involving Polymoprhing/Shapeshifting or what not might have existed back then), then you had to consider a lot of things.</p><p></p><p>Your items might grant you enhancement bonus to your weapon attacks, your armor, your shield, your ability scores, deflection bonuses, natural armor bonuses, armor bonuses, shield bonuses (or was that an armor bonus by a shield that got to stack with the armor bonus from armor?), inherent bonuses to armor or shields, synergy bonuses. </p><p></p><p>But on top of that, some nice spellcaster in your party probably has some buff spells for you, that also provice the same type of bonus and would overlap. "Oh, I got Ring of Protection +1 that grants +1 deflection bonus to AC, the Magic Circle vs Evil that gives +2 deflection to AC (but only against evil - or was it non-good? - attackers), so my AC is 1 point higher usually. "</p><p>And sometimes, someone might cast Dispel Magic, or we even deliberately cast Antimagic Field to deal with a dangerous enemy spellcaster, relying on Admantite Armor and Weapons as the only source of buffs that would still help us, which naturally needed an entry in my attack and armor tables).</p><p></p><p>Most of my characters needed to make tables to correctly calculate attack bonuses, armor class (touch armor class, flat-footed AC, flat-footed touch AC), and saving throws. </p><p>And we definitely played longer than to 7th level (we usually reached double digits, though I am not sure we ever got to 20th level), but the problems probably start around 3rd or 5th level, because then you are almost guaranteed to have some magic items and magic buff spells that interact with those.</p><p>Our Paladin/Hospitaler/Fighter (that was occassionally suffering from multi-classing penalties) spend the evening before the game calculating all their values and planning when and how to cast spells for maximum buffage. </p><p></p><p></p><p>Yes, Pathfinder 2E has a lot of conditions that usually boil down to another penalty to attack or defense (very rarely a bonus, so kinda the opposite of D&D 3E), but usually not that many apply at the same time and overlap each other.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9848836, member: 710"] I am not that familiar with Pathfinder 1E, but I have played D&D 3e a lot, and PF1 is closely based on that, IIRC, so I'll compare that. Maybe I'll be off base because PF1 was more different to 3E then I remember. Character creation might actually be quite similar, with 2E Pathfinder having the advatnage that all classes follow the same basic scheme at which they get feats and abilites, and at least I think all the core classes also all use similar spell progressions. But you still need to select from a lot of feats, you might have feat chains to consider, and spellcasters need to manage their spell lists. But some real complexity in 3E was the management of all the various bonus types and their stacking. If you were to properly, seriously play 3E with optimization in mind (even way before you look for rules loopholes and exploits involving Polymoprhing/Shapeshifting or what not might have existed back then), then you had to consider a lot of things. Your items might grant you enhancement bonus to your weapon attacks, your armor, your shield, your ability scores, deflection bonuses, natural armor bonuses, armor bonuses, shield bonuses (or was that an armor bonus by a shield that got to stack with the armor bonus from armor?), inherent bonuses to armor or shields, synergy bonuses. But on top of that, some nice spellcaster in your party probably has some buff spells for you, that also provice the same type of bonus and would overlap. "Oh, I got Ring of Protection +1 that grants +1 deflection bonus to AC, the Magic Circle vs Evil that gives +2 deflection to AC (but only against evil - or was it non-good? - attackers), so my AC is 1 point higher usually. " And sometimes, someone might cast Dispel Magic, or we even deliberately cast Antimagic Field to deal with a dangerous enemy spellcaster, relying on Admantite Armor and Weapons as the only source of buffs that would still help us, which naturally needed an entry in my attack and armor tables). Most of my characters needed to make tables to correctly calculate attack bonuses, armor class (touch armor class, flat-footed AC, flat-footed touch AC), and saving throws. And we definitely played longer than to 7th level (we usually reached double digits, though I am not sure we ever got to 20th level), but the problems probably start around 3rd or 5th level, because then you are almost guaranteed to have some magic items and magic buff spells that interact with those. Our Paladin/Hospitaler/Fighter (that was occassionally suffering from multi-classing penalties) spend the evening before the game calculating all their values and planning when and how to cast spells for maximum buffage. Yes, Pathfinder 2E has a lot of conditions that usually boil down to another penalty to attack or defense (very rarely a bonus, so kinda the opposite of D&D 3E), but usually not that many apply at the same time and overlap each other. [/QUOTE]
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