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General Tabletop Discussion
D&D Older Editions
Do you think 4e is d20 1e?
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<blockquote data-quote="Henry" data-source="post: 4172449" data-attributes="member: 158"><p>I'm going to say "no", but it's not that far off. The design principles are indeed similar enough to make some comparisons:</p><p></p><ul> <li data-xf-list-type="ul">Monsters' XP rewards are listed on a solid scale (1e) instead of a floating one (3e)</li> <li data-xf-list-type="ul">Monster stat blocks are very truncated and give a DM the necessary info (1e) instead of being very detail oriented (3e)</li> <li data-xf-list-type="ul">Most combats will have a 5-minute rest period associated with them; in 1e, it was assumed that regardless of how long a combat took, a turn (10 minutes) was spent binding wounds, looting the dead, etc., keeping the time between combats expanded a bit from what would sometimes happen in 3e.</li> <li data-xf-list-type="ul">Single-classing seems to be stressed over multiclassing. There will be options, apparently, but they are working to avoid the 'dipping' seen in 3e, from what they've said.</li> <li data-xf-list-type="ul">Saving throw targets are static numbers again, instead of variable DCs.</li> <li data-xf-list-type="ul">DMs seem to be given far more leeway in the creation of magical effects, unique creature abilities, and magic treasure than in 3e.</li> </ul><p></p><p>Overall, from the info, I can't help but get an odd 1E, or even Basic D&D vibe from the material they've released.</p></blockquote><p></p>
[QUOTE="Henry, post: 4172449, member: 158"] I'm going to say "no", but it's not that far off. The design principles are indeed similar enough to make some comparisons: [list] [*]Monsters' XP rewards are listed on a solid scale (1e) instead of a floating one (3e) [*]Monster stat blocks are very truncated and give a DM the necessary info (1e) instead of being very detail oriented (3e) [*]Most combats will have a 5-minute rest period associated with them; in 1e, it was assumed that regardless of how long a combat took, a turn (10 minutes) was spent binding wounds, looting the dead, etc., keeping the time between combats expanded a bit from what would sometimes happen in 3e. [*]Single-classing seems to be stressed over multiclassing. There will be options, apparently, but they are working to avoid the 'dipping' seen in 3e, from what they've said. [*]Saving throw targets are static numbers again, instead of variable DCs. [*]DMs seem to be given far more leeway in the creation of magical effects, unique creature abilities, and magic treasure than in 3e. [/list] Overall, from the info, I can't help but get an odd 1E, or even Basic D&D vibe from the material they've released. [/QUOTE]
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