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Do you think 5e is deadly enough and do you finish off downed characters?
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<blockquote data-quote="aco175" data-source="post: 8413375" data-attributes="member: 27385"><p>I agree with [USER=6892631]@Filthy Lucre[/USER] and [USER=205]@TwoSix[/USER] that I tend to have combat be about dealing with who is standing in front of you and not taking more time to deal with someone you just took out of the fight- even if just for a round or two. I also do not want to game to slow down by making combat take longer and 'protecting' the PCs. It is like placing traps everywhere and wonder why every door and chest takes 15 minutes to get past. </p><p></p><p>I would have a BBEG take an extra round to kill a PC in a more dramatic fitting. Maybe the Pcs have been a thorn in the side of the BBEG and we are onto the big fight and the villain knows most of the PCs powers and such. An ordinary bear may drag the PC away before finishing him off and allow the other PCs a chance to get him before dying. Undead are more mindless and tend to fight those standing. </p><p></p><p>It also goes to the fun of the game and allowing the PCs to be heroes. The player with the PC who gets knocked down is now sitting out while the others are engaged. Similar to 4e when you were held or stunned and could do nothing but make a new save. This was still better than older editions where you were just out of the whole fight. Went to a convention once back in 2e days and one PC was held at the start of the big fight. The player was now out of the last 45 minutes of the game but the DM let him make a heroic save/hand wave after a couple rounds to get back into playing. I thought that was cool and the main reason people play. </p><p></p><p>I also wonder how much killing monsters and removing them from the grid affects the PCs from killing off monsters and visa versa. A player goes down and the mini just gets turned on its side and a black circle gets put on top of it to hint at the other players. Monsters go down and get removed, just assuming that they are outright dead or will bleed out. Only a few times have I had a bad guy cast a mass heal and have removed minis come back. The players do not seem to mind that though.</p></blockquote><p></p>
[QUOTE="aco175, post: 8413375, member: 27385"] I agree with [USER=6892631]@Filthy Lucre[/USER] and [USER=205]@TwoSix[/USER] that I tend to have combat be about dealing with who is standing in front of you and not taking more time to deal with someone you just took out of the fight- even if just for a round or two. I also do not want to game to slow down by making combat take longer and 'protecting' the PCs. It is like placing traps everywhere and wonder why every door and chest takes 15 minutes to get past. I would have a BBEG take an extra round to kill a PC in a more dramatic fitting. Maybe the Pcs have been a thorn in the side of the BBEG and we are onto the big fight and the villain knows most of the PCs powers and such. An ordinary bear may drag the PC away before finishing him off and allow the other PCs a chance to get him before dying. Undead are more mindless and tend to fight those standing. It also goes to the fun of the game and allowing the PCs to be heroes. The player with the PC who gets knocked down is now sitting out while the others are engaged. Similar to 4e when you were held or stunned and could do nothing but make a new save. This was still better than older editions where you were just out of the whole fight. Went to a convention once back in 2e days and one PC was held at the start of the big fight. The player was now out of the last 45 minutes of the game but the DM let him make a heroic save/hand wave after a couple rounds to get back into playing. I thought that was cool and the main reason people play. I also wonder how much killing monsters and removing them from the grid affects the PCs from killing off monsters and visa versa. A player goes down and the mini just gets turned on its side and a black circle gets put on top of it to hint at the other players. Monsters go down and get removed, just assuming that they are outright dead or will bleed out. Only a few times have I had a bad guy cast a mass heal and have removed minis come back. The players do not seem to mind that though. [/QUOTE]
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Do you think 5e is deadly enough and do you finish off downed characters?
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