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Do you think 5e is deadly enough and do you finish off downed characters?
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<blockquote data-quote="tetrasodium" data-source="post: 8413902" data-attributes="member: 93670"><p>A party that goes out of their way to avoid having any healing is hardly the standard that d&d should be designed around. Also don't forget that a player need not be primarily or exclusively one of those 6-8 classes & archetypes because a single level in quite a few is enough. Your own example doesn't math out. Here is a breakdown of that....</p><p></p><ol> <li data-xf-list-type="ol">Bob: takes his turn, Lets say this is initiative 10</li> <li data-xf-list-type="ol">MonsterA: hits bob to knock him down. Lets ay this is initiative 11</li> <li data-xf-list-type="ol">MonsterB: is "another foe".... MonsterB ignores the downed bob... Lets call this initiative 12</li> <li data-xf-list-type="ol">Alice on inititive 13 chooses not to heal bob with a spell</li> <li data-xf-list-type="ol">Chuck on initiative 14 chooses not to heal bob with a potion or even 1 charge from a 10gp healing kit (phb197 death saving throws)</li> <li data-xf-list-type="ol">Bob fails a death save on initiative 10 for 1 failed death save</li> <li data-xf-list-type="ol">MonsterA attacks bob for two more failed death saves & death</li> </ol><p>Alternately & more likely though</p><ol> <li data-xf-list-type="ol">Bob: takes his turn, Lets say this is initiative 10</li> <li data-xf-list-type="ol">MonsterA: hits bob to knock him down. Lets ay this is initiative 11</li> <li data-xf-list-type="ol">MonsterB: is "another foe".... MonsterB smacks or ignores the downed bob for zero or two failed aves... Lets call this initiative 12</li> <li data-xf-list-type="ol">Alice on initiative 13 Notes that bob is down and surrounded by monsterA as well as MonsterB so chooses to heal bob with a spell or mention the blindingly obvious observation to chuck so he can fix it while she does something that seems more important</li> <li data-xf-list-type="ol">Chuck on initiative 14 chooses to heal bob with a potion or even 1 charge from a 10gp healing kit (phb197 death saving throws) rather than letting him die if alice did not heal him previously </li> <li data-xf-list-type="ol">Bob stands up with at least 1hp to attack one of the monsters above or is stable with 0hp & not concerned about the newly reset death saving throws </li> <li data-xf-list-type="ol">MonsterA attacks bob to drop him or contribute towards dealing damage equal to <em>all</em> of his hit points once again before Alice or Chuck can heal/stabilize him again</li> </ol></blockquote><p></p>
[QUOTE="tetrasodium, post: 8413902, member: 93670"] A party that goes out of their way to avoid having any healing is hardly the standard that d&d should be designed around. Also don't forget that a player need not be primarily or exclusively one of those 6-8 classes & archetypes because a single level in quite a few is enough. Your own example doesn't math out. Here is a breakdown of that.... [LIST=1] [*]Bob: takes his turn, Lets say this is initiative 10 [*]MonsterA: hits bob to knock him down. Lets ay this is initiative 11 [*]MonsterB: is "another foe".... MonsterB ignores the downed bob... Lets call this initiative 12 [*]Alice on inititive 13 chooses not to heal bob with a spell [*]Chuck on initiative 14 chooses not to heal bob with a potion or even 1 charge from a 10gp healing kit (phb197 death saving throws) [*]Bob fails a death save on initiative 10 for 1 failed death save [*]MonsterA attacks bob for two more failed death saves & death [/LIST] Alternately & more likely though [LIST=1] [*]Bob: takes his turn, Lets say this is initiative 10 [*]MonsterA: hits bob to knock him down. Lets ay this is initiative 11 [*]MonsterB: is "another foe".... MonsterB smacks or ignores the downed bob for zero or two failed aves... Lets call this initiative 12 [*]Alice on initiative 13 Notes that bob is down and surrounded by monsterA as well as MonsterB so chooses to heal bob with a spell or mention the blindingly obvious observation to chuck so he can fix it while she does something that seems more important [*]Chuck on initiative 14 chooses to heal bob with a potion or even 1 charge from a 10gp healing kit (phb197 death saving throws) rather than letting him die if alice did not heal him previously [*]Bob stands up with at least 1hp to attack one of the monsters above or is stable with 0hp & not concerned about the newly reset death saving throws [*]MonsterA attacks bob to drop him or contribute towards dealing damage equal to [I]all[/I] of his hit points once again before Alice or Chuck can heal/stabilize him again [/LIST] [/QUOTE]
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Do you think 5e is deadly enough and do you finish off downed characters?
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