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Do you think 5e is deadly enough and do you finish off downed characters?
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<blockquote data-quote="Nebulous" data-source="post: 8414191" data-attributes="member: 31465"><p>I banned Revivify in my games, except as a Rare treasure item. Having access to 3rd level raise dead removes any tension, and the expensive material component, I found players ignoring it and trying to cast the spell whenever convenient, or focusing all of their efforts on collecting/buying/stealing diamonds. Since the very beginning of 5e I have also used death saves with no modifiers; it is always 10+. Nothing changes that roll, even if you have magic rings or bless or bardic inspiration. I have had to pull punches on more than one occasion to not kill downed PCs. I also don't run D&D past 10th level, but from experience, they get quite hard to kill by 9th, although I know it can be done clear to 20th with the right combination of tactics, I just don't care for the game that high level personally. </p><p></p><p>We had a weird situation last week where two PCs leapt off the top of a tower on the back of a paladin's "find steed" and used the impact to destroy the horse, but it soaked up enough damage to only knock the PCs unconscious and not kill them outright. Staying on the tower would likely have meant death from the monster, but the player messed up the spell and only afterwards realized it was a 10 minute casting time, not an action. Well, I wasn't going to redo the whole scenario and rewind it, so we just went with it, but if we hadn't botched the spell, that would likely have been two dead PCs.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 8414191, member: 31465"] I banned Revivify in my games, except as a Rare treasure item. Having access to 3rd level raise dead removes any tension, and the expensive material component, I found players ignoring it and trying to cast the spell whenever convenient, or focusing all of their efforts on collecting/buying/stealing diamonds. Since the very beginning of 5e I have also used death saves with no modifiers; it is always 10+. Nothing changes that roll, even if you have magic rings or bless or bardic inspiration. I have had to pull punches on more than one occasion to not kill downed PCs. I also don't run D&D past 10th level, but from experience, they get quite hard to kill by 9th, although I know it can be done clear to 20th with the right combination of tactics, I just don't care for the game that high level personally. We had a weird situation last week where two PCs leapt off the top of a tower on the back of a paladin's "find steed" and used the impact to destroy the horse, but it soaked up enough damage to only knock the PCs unconscious and not kill them outright. Staying on the tower would likely have meant death from the monster, but the player messed up the spell and only afterwards realized it was a 10 minute casting time, not an action. Well, I wasn't going to redo the whole scenario and rewind it, so we just went with it, but if we hadn't botched the spell, that would likely have been two dead PCs. [/QUOTE]
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Community
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Do you think 5e is deadly enough and do you finish off downed characters?
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