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General Tabletop Discussion
*Pathfinder & Starfinder
Do you think 6 months are enough for playtesting?
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<blockquote data-quote="howandwhy99" data-source="post: 3729185" data-attributes="member: 3192"><p>This is easily my biggest concern for 4E. They are effectively setting in stone the rules of the game for the next 5+ years and I don't believe they have done nearly as much playtesting as they have or will need to.</p><p></p><p>The two sneak peek books are due out later this year. That means they are shipping to press as we speak. They cannot have changes in them from playtesting.</p><p></p><p>The declared playtest period is to run from September to December. January mark when the finalized SRD is shipped to other publishing houses. </p><p></p><p>What this means to me is: the playtesting isn't meant to change the game at all. The major elements of the game are truly fixed and the coming 4 months are only to complete live testing on a variety of scenario designs. They are looking for coding bugs, not design flaws.</p><p></p><p>Or I could be wrong. Maybe they have refined their playtesting so they can have very fast turnaround and vast numbers of groups. Their communication set up mentioned in the blogs gives me hope. </p><p></p><p>Designs almost always fail without widely divergent POVs to test them. And working closely together tends to draw people's beliefs together rather than apart. (Or at least it should). I know I have widely diverging views about how a new game should run. I'm wondering how much of what I want will be addressed in the finished products.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3729185, member: 3192"] This is easily my biggest concern for 4E. They are effectively setting in stone the rules of the game for the next 5+ years and I don't believe they have done nearly as much playtesting as they have or will need to. The two sneak peek books are due out later this year. That means they are shipping to press as we speak. They cannot have changes in them from playtesting. The declared playtest period is to run from September to December. January mark when the finalized SRD is shipped to other publishing houses. What this means to me is: the playtesting isn't meant to change the game at all. The major elements of the game are truly fixed and the coming 4 months are only to complete live testing on a variety of scenario designs. They are looking for coding bugs, not design flaws. Or I could be wrong. Maybe they have refined their playtesting so they can have very fast turnaround and vast numbers of groups. Their communication set up mentioned in the blogs gives me hope. Designs almost always fail without widely divergent POVs to test them. And working closely together tends to draw people's beliefs together rather than apart. (Or at least it should). I know I have widely diverging views about how a new game should run. I'm wondering how much of what I want will be addressed in the finished products. [/QUOTE]
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Do you think 6 months are enough for playtesting?
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