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Do you think a character should be resurected or changed when it dies ?
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<blockquote data-quote="paulewaug" data-source="post: 1046918" data-attributes="member: 5899"><p>this is a topic I have been thinking alot about actually.</p><p>I have 2 feelings about this. </p><p>In any other game than DnD I feel "Dead is Dead."</p><p></p><p>But recenlty I have been chaning my feelings about this with regards to DnD.</p><p>This is due to the fact that it is easy to get killed in DnD and it is also relatively easy to be brought back.</p><p></p><p>I understand the ffelings that dead is dead, and have read and agree with many threads about the problems the easy access to coming back from the dead causes. You can't just kidnap an important person and threaten their death. As they may be brought back to life. This creates logistical problems for the dm, and limits a lot of gaming potential.</p><p>The pcs can gain power at an alraming rate, in older versions it could take some time and characters had a more dificult time getting to that point.</p><p></p><p>But the game as it is presented is desinged to work the way it does. It is a given that there will be certain things available to a party at a certain point. Magic items and equipment of xx value and magic of xx potency.</p><p></p><p>The encounters have been (allegedly-arguably) designed to take this into account. So running D&D with few magic items or restrcited access to the "gimmes" of magic thoughs this off.</p><p>Nice thing about the <em>Midnight setting</em> is that they have taken this into consideration.</p><p></p><p>Basically I feel that if you want to make serious changes to the way D&D was designed you should be using a different system.</p><p>I don't mean this as a smart@ss, I mean this seriously.</p><p>There are a lot of great systems out there and a lot of fun can be had with them. D&D is the only one I know of, off hand, that has been built with the idea that death is just an inconvenience.</p><p></p><p>When I run games that I want dead to be dead unless it is undead, I will use a different system. Very likely Savage Worlds.</p><p>That is how I plan on runinng Freeport and the Iron Kingdoms.</p><p></p><p>In the implied setting of DnD (I don't mean "Greyhawk" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p>death is just another thing to be overcome.</p><p></p><p>There are d20 systme rules that can be used to not have things be this way. Most notably "d20 Modern."</p><p>I do feel there must be some penalty to "getting killed" though, so that it at least has Some consequence, lest the pcs embarce death at every battle.</p><p></p><p>Well those are just my musings on the subject. Make of it what you will. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="paulewaug, post: 1046918, member: 5899"] this is a topic I have been thinking alot about actually. I have 2 feelings about this. In any other game than DnD I feel "Dead is Dead." But recenlty I have been chaning my feelings about this with regards to DnD. This is due to the fact that it is easy to get killed in DnD and it is also relatively easy to be brought back. I understand the ffelings that dead is dead, and have read and agree with many threads about the problems the easy access to coming back from the dead causes. You can't just kidnap an important person and threaten their death. As they may be brought back to life. This creates logistical problems for the dm, and limits a lot of gaming potential. The pcs can gain power at an alraming rate, in older versions it could take some time and characters had a more dificult time getting to that point. But the game as it is presented is desinged to work the way it does. It is a given that there will be certain things available to a party at a certain point. Magic items and equipment of xx value and magic of xx potency. The encounters have been (allegedly-arguably) designed to take this into account. So running D&D with few magic items or restrcited access to the "gimmes" of magic thoughs this off. Nice thing about the [i]Midnight setting[/i] is that they have taken this into consideration. Basically I feel that if you want to make serious changes to the way D&D was designed you should be using a different system. I don't mean this as a smart@ss, I mean this seriously. There are a lot of great systems out there and a lot of fun can be had with them. D&D is the only one I know of, off hand, that has been built with the idea that death is just an inconvenience. When I run games that I want dead to be dead unless it is undead, I will use a different system. Very likely Savage Worlds. That is how I plan on runinng Freeport and the Iron Kingdoms. In the implied setting of DnD (I don't mean "Greyhawk" ;)) death is just another thing to be overcome. There are d20 systme rules that can be used to not have things be this way. Most notably "d20 Modern." I do feel there must be some penalty to "getting killed" though, so that it at least has Some consequence, lest the pcs embarce death at every battle. Well those are just my musings on the subject. Make of it what you will. ;) [/QUOTE]
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