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Do you think Eberron will go the way of Ghostwalk?
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<blockquote data-quote="Izerath" data-source="post: 1464872" data-attributes="member: 6743"><p><strong>Ghostwalk as an option</strong></p><p></p><p>Funny - I wasn't too excited about Ghostwalk either when I first saw it announced, but at last year's GenCon, I played in the scenario featuring the book. I was sold. I finally purchased the book and I am using it as an alternative to raise dead and ressurection.</p><p></p><p>Read carefully, this IS AN OPTIONS book. Manifest is something you can easily insert into PART of a city as a ward, district or even as scattered locations, such as alleys, warehouses etc. Heck - I don't even use locations like that as common fare - to find one is indeed an accomplishment for a ghost PC.</p><p></p><p>So how do I use the book and the rules in it? That's easy. A PC cannot effectively be raised from the dead or ressurected until two things happen. First, some quest must be fulfilled. It might be as simple as hunting down and slaying the killer or finding and recovering your body, or as complex as harvesting the scattered parts of your soul into a gem to be used as a component during the ressurection casting. Second, a character can only be raised from the dead in the same location as which they were killed, or at least near it - e.g. who'd want to stand in the lava pit to raise your dead rogue??! The cave in which the lava pit is located is good enough. </p><p></p><p>Whatever the case is, using these rules makes getting the character back challenging and rewarding for the player. No longer can their party members just walk around the corner to their local church and have ressurection cast in exchange for a few thousand coins. They and the dead PC have to work for it. If they succeed, the dead PC is alive and rewarded, getting to keep the XP they gained while working towards living once again.</p><p></p><p>All in all a pretty good proposition and it makes for some interesting RP and adventures. </p><p></p><p>Sure Ghostwalk was a one off, but used creatively, this suppliment is very handy to make the game more rewarding for all. </p><p></p><p>As for Eberron, well, I'm not sold. Time will tell.</p></blockquote><p></p>
[QUOTE="Izerath, post: 1464872, member: 6743"] [b]Ghostwalk as an option[/b] Funny - I wasn't too excited about Ghostwalk either when I first saw it announced, but at last year's GenCon, I played in the scenario featuring the book. I was sold. I finally purchased the book and I am using it as an alternative to raise dead and ressurection. Read carefully, this IS AN OPTIONS book. Manifest is something you can easily insert into PART of a city as a ward, district or even as scattered locations, such as alleys, warehouses etc. Heck - I don't even use locations like that as common fare - to find one is indeed an accomplishment for a ghost PC. So how do I use the book and the rules in it? That's easy. A PC cannot effectively be raised from the dead or ressurected until two things happen. First, some quest must be fulfilled. It might be as simple as hunting down and slaying the killer or finding and recovering your body, or as complex as harvesting the scattered parts of your soul into a gem to be used as a component during the ressurection casting. Second, a character can only be raised from the dead in the same location as which they were killed, or at least near it - e.g. who'd want to stand in the lava pit to raise your dead rogue??! The cave in which the lava pit is located is good enough. Whatever the case is, using these rules makes getting the character back challenging and rewarding for the player. No longer can their party members just walk around the corner to their local church and have ressurection cast in exchange for a few thousand coins. They and the dead PC have to work for it. If they succeed, the dead PC is alive and rewarded, getting to keep the XP they gained while working towards living once again. All in all a pretty good proposition and it makes for some interesting RP and adventures. Sure Ghostwalk was a one off, but used creatively, this suppliment is very handy to make the game more rewarding for all. As for Eberron, well, I'm not sold. Time will tell. [/QUOTE]
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Do you think Eberron will go the way of Ghostwalk?
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