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General Tabletop Discussion
*TTRPGs General
Do You Think Encounters Should be Difficult?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6954700" data-attributes="member: 6701872"><p>Encounters should be as difficult, in general, as the people playing enjoy them to be. So there is no singular objective correct answer.</p><p></p><p>If you have players saying encounters are too difficult, run easier encounters for them. If you have players saying encounters are too easy, run harder encounters for them. And if you aren't getting any complaints at all, enjoy that freedom and explore its edges until you find the line for that particular group.</p><p></p><p>But keep in mind that is isn't so much about wanting no risk if a person is complaining of too high difficulty; it could be that the player wouldn't mind that level of risk for failure if the consequence of failure were not "make a new character." They might not say "this is impossible!" if the stakes on the table are something like capture or set-backs toward their goals like having to find another way to complete a task, rather than to lose meaning for the character to die.</p><p></p><p>Or, to phrase my point differently; There is a good reason why casinos provide varying minimum bet options in their games of chance, rather than insisting anyone wanting to play has to go all-or-nothing.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6954700, member: 6701872"] Encounters should be as difficult, in general, as the people playing enjoy them to be. So there is no singular objective correct answer. If you have players saying encounters are too difficult, run easier encounters for them. If you have players saying encounters are too easy, run harder encounters for them. And if you aren't getting any complaints at all, enjoy that freedom and explore its edges until you find the line for that particular group. But keep in mind that is isn't so much about wanting no risk if a person is complaining of too high difficulty; it could be that the player wouldn't mind that level of risk for failure if the consequence of failure were not "make a new character." They might not say "this is impossible!" if the stakes on the table are something like capture or set-backs toward their goals like having to find another way to complete a task, rather than to lose meaning for the character to die. Or, to phrase my point differently; There is a good reason why casinos provide varying minimum bet options in their games of chance, rather than insisting anyone wanting to play has to go all-or-nothing. [/QUOTE]
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