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General Tabletop Discussion
*TTRPGs General
Do You Think Encounters Should be Difficult?
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<blockquote data-quote="Blue" data-source="post: 6954857" data-attributes="member: 20564"><p>On a tangent: Woo, someone else who likes longer campaigns with reasonable progression for that length! The last two campaigns I ran were 5 and 7 years respectfully.</p><p></p><p> </p><p></p><p>Thank you - I had forgotten about the "and sometimes you need to run" category. In my current campaign that has almost always been dragons, though now that they are tougher they did force a dragon to retreat so it's nicely turning and showing how buff they are getting.</p><p></p><p></p><p>I don't like to kill PC's. I think dead PC's are bad for the game and usually a drag on the story, as they represent the death of in game knowledge (the new character hasn't in game experienced the story), a resulting loss of continuity, the death of story threads, and the failure to get a return on the investment in characterization. I also think it's not particularly fun for the players. I do not try to kill PC's, and I generally avoid flat 'save or die' stuff. But, I agree that there has to be some stakes up before achieving anything is fun. The only thing worse than killing PC's, is a game where the player's know that the PC's have perfect plot armor.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Blue, post: 6954857, member: 20564"] On a tangent: Woo, someone else who likes longer campaigns with reasonable progression for that length! The last two campaigns I ran were 5 and 7 years respectfully. Thank you - I had forgotten about the "and sometimes you need to run" category. In my current campaign that has almost always been dragons, though now that they are tougher they did force a dragon to retreat so it's nicely turning and showing how buff they are getting. I don't like to kill PC's. I think dead PC's are bad for the game and usually a drag on the story, as they represent the death of in game knowledge (the new character hasn't in game experienced the story), a resulting loss of continuity, the death of story threads, and the failure to get a return on the investment in characterization. I also think it's not particularly fun for the players. I do not try to kill PC's, and I generally avoid flat 'save or die' stuff. But, I agree that there has to be some stakes up before achieving anything is fun. The only thing worse than killing PC's, is a game where the player's know that the PC's have perfect plot armor.[/QUOTE] [/QUOTE]
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Do You Think Encounters Should be Difficult?
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