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Do You Think Encounters Should be Difficult?
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<blockquote data-quote="pemerton" data-source="post: 7525187" data-attributes="member: 42582"><p>This thread is in General, not just D&D.</p><p></p><p>Recently my group has been playing a mostly non-deadly RPG: Prince Valiant. In our session on Sunday there were 6 combats, all jousts, none deadly. No one knew who would win before the fight started, though they could pick a favourite by the relative size of the dice pools. The stakes in most of the jousts were no more than honour - defeating an irritating rival NPC knight, and jousting with a French knigh who was expressing doubts about the quality of British chivalry. One PC ended up in the championship joust of the tournament against him and lost, despite having the bigger pool. That was a bit galling to him.</p><p></p><p>The final joust was over an accusation - one of the PCs had (accurately) accused a NPC knight of treachery. But his champion - another PC - lost the joust between the two of them, and had to concede the NPC's innocence (he wasn't willing to fight to the death over the issue). The result was that the treacherous knight was unconstrained, and able to murder his brother and take command of the fortress that had passed down from their father.</p><p></p><p>Fights can be non-deadly let challenging both mechanically/mathematically and emotionally/thematically without having to be deadly. This goes back to [MENTION=6696971]Manbearcat[/MENTION]'s categories of <em>interesting</em> and <em>meaningful</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7525187, member: 42582"] This thread is in General, not just D&D. Recently my group has been playing a mostly non-deadly RPG: Prince Valiant. In our session on Sunday there were 6 combats, all jousts, none deadly. No one knew who would win before the fight started, though they could pick a favourite by the relative size of the dice pools. The stakes in most of the jousts were no more than honour - defeating an irritating rival NPC knight, and jousting with a French knigh who was expressing doubts about the quality of British chivalry. One PC ended up in the championship joust of the tournament against him and lost, despite having the bigger pool. That was a bit galling to him. The final joust was over an accusation - one of the PCs had (accurately) accused a NPC knight of treachery. But his champion - another PC - lost the joust between the two of them, and had to concede the NPC's innocence (he wasn't willing to fight to the death over the issue). The result was that the treacherous knight was unconstrained, and able to murder his brother and take command of the fortress that had passed down from their father. Fights can be non-deadly let challenging both mechanically/mathematically and emotionally/thematically without having to be deadly. This goes back to [MENTION=6696971]Manbearcat[/MENTION]'s categories of [I]interesting[/I] and [I]meaningful[/I]. [/QUOTE]
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