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General Tabletop Discussion
*TTRPGs General
Do You Think Encounters Should be Difficult?
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<blockquote data-quote="Eltab" data-source="post: 7526899" data-attributes="member: 6803337"><p>When I DM'ed <em>Tiamat</em>, I used the published encounters and made up some of my own. I looked at the encounters' <u>intention</u>. Many fights were easy romps (when I wanted to show the players that their PCs were becoming more powerful and the general population looked up to them to solve problems). Some were "equal fights" with a non-combat goal to achieve (keep the merchant wagons - well, most of them anyways - from being burnt / stranded). A few were deliberate attempts to kill the PCs: a dragon attacked in its lair, assassination attempts. The players appreciated hard fights with some outside goal interspersed with oughta-be-easy fights highlighting a tactical challenge .</p><p>The players' interest stayed up because neither the nature of the challenge nor the difficulty was the same every time.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7526899, member: 6803337"] When I DM'ed [I]Tiamat[/I], I used the published encounters and made up some of my own. I looked at the encounters' [U]intention[/U]. Many fights were easy romps (when I wanted to show the players that their PCs were becoming more powerful and the general population looked up to them to solve problems). Some were "equal fights" with a non-combat goal to achieve (keep the merchant wagons - well, most of them anyways - from being burnt / stranded). A few were deliberate attempts to kill the PCs: a dragon attacked in its lair, assassination attempts. The players appreciated hard fights with some outside goal interspersed with oughta-be-easy fights highlighting a tactical challenge . The players' interest stayed up because neither the nature of the challenge nor the difficulty was the same every time. [/QUOTE]
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