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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
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<blockquote data-quote="Spatzimaus" data-source="post: 490248" data-attributes="member: 3051"><p>When the entire party Delays until after the caster goes so that they get the Mass Haste, you know it's overpowered. Haste is the ultimate force multiplier, and smart parties know it. Casting twice as many attack spells per turn mean the enemy is dead twice as fast, which means the good guys took half as much damage. This is not a negligible change.</p><p></p><p>It's just too much of a "must have" spell. It's not limited like Fly, or Fireball, or whatever other 3rd-level spell you like; it's a targettable spell that every character can find useful in every situation. +4 AC that stacks, and the ability to cast another spell, make another attack, OR move? And, since it takes effect immediately, casting it on yourself costs no time.</p><p></p><p>Compare to the more limited versions:</p><p>Expeditious Retreat (Wiz 1): doubles movement, effectively like adding another move</p><p>Rapid Strikes (Wiz 2): adds an extra attack action</p><p>Schism (Psi 3): lets you cast an extra spell, self-only</p><p>Haste, to me, seems balanced at level 4 for Wizards, although I'd keep it at 3 for Bards. Likewise, Mass Haste would go to Wiz 7/Brd 6.</p><p></p><p>Slow isn't enough of a counter, and neither is Dispel Magic. Sure, it outperforms Haste, dispelling it from multiple people, but that requires every opponent to be capable of casting Slow. Against the horde of nonmagical enemies, Haste is insanely powerful. If the only way to balance Haste is to force the DM to include a Slow-casting NPC in every encounter, it's not balanced.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 490248, member: 3051"] When the entire party Delays until after the caster goes so that they get the Mass Haste, you know it's overpowered. Haste is the ultimate force multiplier, and smart parties know it. Casting twice as many attack spells per turn mean the enemy is dead twice as fast, which means the good guys took half as much damage. This is not a negligible change. It's just too much of a "must have" spell. It's not limited like Fly, or Fireball, or whatever other 3rd-level spell you like; it's a targettable spell that every character can find useful in every situation. +4 AC that stacks, and the ability to cast another spell, make another attack, OR move? And, since it takes effect immediately, casting it on yourself costs no time. Compare to the more limited versions: Expeditious Retreat (Wiz 1): doubles movement, effectively like adding another move Rapid Strikes (Wiz 2): adds an extra attack action Schism (Psi 3): lets you cast an extra spell, self-only Haste, to me, seems balanced at level 4 for Wizards, although I'd keep it at 3 for Bards. Likewise, Mass Haste would go to Wiz 7/Brd 6. Slow isn't enough of a counter, and neither is Dispel Magic. Sure, it outperforms Haste, dispelling it from multiple people, but that requires every opponent to be capable of casting Slow. Against the horde of nonmagical enemies, Haste is insanely powerful. If the only way to balance Haste is to force the DM to include a Slow-casting NPC in every encounter, it's not balanced. [/QUOTE]
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Community
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Do you think Haste is too powerful as is?
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