Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 490450" data-attributes="member: 3051"><p>I was going to answer this one before, when someone else said something similar, but I ran out of time, so here goes.</p><p></p><p>Let's oversimplify the situation and say that the DM is throwing 10 identical enemies at me over the course of a day, and I've decided to Disintegrate them individually. Presumably I have 10 slots of appropriate levels. Anyway, if they come at me 1 per hour, then Haste has no effect other than the AC, but in those cases I wouldn't cast it unless I had nothing else to do with my level 3 slots. If they come at me all at once, though, I take 5 rounds to kill them instead of 10. I take far less damage since it takes half as long, AND I have a higher AC. Either way, the only things I lost for Haste were some level 3 spell slots.</p><p></p><p>But, no matter how long it takes, it still took exactly 10 Disintegrates (not counting for resists, which isn't a time-based factor so affects all scenarios equally). I didn't use any more spells (other than the Haste itself, which is far lower in level than my attack spells). So, I didn't run out of my attack spells any more than I would have without the Haste.</p><p></p><p>And that's the key. For a given number of encounters, or a given number of enemies, you will use the same number of spells with or without the Haste, except for the Haste itself. If it takes two Fireballs to kill the bad guys, you'll use two Fireballs; Haste simply puts them both in the same round.</p><p>So, there are only two ways the spells/day thing works against you:</p><p>1> If the DM throws more enemies at you to compensate. That's metagaming, and it's bad.</p><p>2> If the player uses so many Hastes that it takes up a sizable fraction of his slots per day at spell levels he would otherwise use for key combat spells. If an encounter has a EL of 5 less than my level, I'm not wasting a Haste on it. And, fights that will last long enough for Haste to matter (let's say CR=level) only happen 2-3 times a day, usually, because any more than that depletes your party's other resources.</p><p></p><p>Mass Haste is simply the easiest way to see this. Equal-CR encounters without it can be horrendous, while the same encounters with it can be almost trivial.</p><p>At least, that's my experience.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 490450, member: 3051"] I was going to answer this one before, when someone else said something similar, but I ran out of time, so here goes. Let's oversimplify the situation and say that the DM is throwing 10 identical enemies at me over the course of a day, and I've decided to Disintegrate them individually. Presumably I have 10 slots of appropriate levels. Anyway, if they come at me 1 per hour, then Haste has no effect other than the AC, but in those cases I wouldn't cast it unless I had nothing else to do with my level 3 slots. If they come at me all at once, though, I take 5 rounds to kill them instead of 10. I take far less damage since it takes half as long, AND I have a higher AC. Either way, the only things I lost for Haste were some level 3 spell slots. But, no matter how long it takes, it still took exactly 10 Disintegrates (not counting for resists, which isn't a time-based factor so affects all scenarios equally). I didn't use any more spells (other than the Haste itself, which is far lower in level than my attack spells). So, I didn't run out of my attack spells any more than I would have without the Haste. And that's the key. For a given number of encounters, or a given number of enemies, you will use the same number of spells with or without the Haste, except for the Haste itself. If it takes two Fireballs to kill the bad guys, you'll use two Fireballs; Haste simply puts them both in the same round. So, there are only two ways the spells/day thing works against you: 1> If the DM throws more enemies at you to compensate. That's metagaming, and it's bad. 2> If the player uses so many Hastes that it takes up a sizable fraction of his slots per day at spell levels he would otherwise use for key combat spells. If an encounter has a EL of 5 less than my level, I'm not wasting a Haste on it. And, fights that will last long enough for Haste to matter (let's say CR=level) only happen 2-3 times a day, usually, because any more than that depletes your party's other resources. Mass Haste is simply the easiest way to see this. Equal-CR encounters without it can be horrendous, while the same encounters with it can be almost trivial. At least, that's my experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
Top