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General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
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<blockquote data-quote="Shirt Guy John" data-source="post: 490532" data-attributes="member: 2356"><p>Not to piss anyone off, or to downplay the rules, but I have no problem with haste as it is. As with most spells, its broken if the characters make it broken. </p><p></p><p>I'm not a DM, but a player, and whatever you may say, it is not a "must have" spell for your survival, and even if it was, I don't think the "must have" criteria is that good of a balancing factor for the game as a whole. I mean, in our group, I have yet to see a fighter without weapon focus or a cleric without cure light wounds, and I doubt that either of those would ever be called overpowered.</p><p></p><p>It shouldn't be a must-have spell. If the players percieve it as such, then they're either recieving too hard of challenges, or they're overly focused on combat. If the game were combat focused, then i would say yes, haste would be essential. </p><p></p><p>I'd like to think that I and my DM are both adult enough to not try to munchkinize the whole game to the point where Haste is essential to anyone's survial.</p><p></p><p>Is it a good spell? Yes. Is it worth having? Most of the time, Hell yeah. Is it game breaking? Not any more than a lot of the d20 system can be if you work at it.</p></blockquote><p></p>
[QUOTE="Shirt Guy John, post: 490532, member: 2356"] Not to piss anyone off, or to downplay the rules, but I have no problem with haste as it is. As with most spells, its broken if the characters make it broken. I'm not a DM, but a player, and whatever you may say, it is not a "must have" spell for your survival, and even if it was, I don't think the "must have" criteria is that good of a balancing factor for the game as a whole. I mean, in our group, I have yet to see a fighter without weapon focus or a cleric without cure light wounds, and I doubt that either of those would ever be called overpowered. It shouldn't be a must-have spell. If the players percieve it as such, then they're either recieving too hard of challenges, or they're overly focused on combat. If the game were combat focused, then i would say yes, haste would be essential. I'd like to think that I and my DM are both adult enough to not try to munchkinize the whole game to the point where Haste is essential to anyone's survial. Is it a good spell? Yes. Is it worth having? Most of the time, Hell yeah. Is it game breaking? Not any more than a lot of the d20 system can be if you work at it. [/QUOTE]
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Do you think Haste is too powerful as is?
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