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General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
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<blockquote data-quote="Spatzimaus" data-source="post: 491812" data-attributes="member: 3051"><p>Rock-Paper-Scisssors is easy. Nothing beats Rock.</p><p></p><p>I have a Sorcerer. At level 6 he took Haste. So far, so good, right?</p><p></p><p>From levels 6 to 11, here's how combat would go.</p><p>> Cast Haste on self</p><p>> Watch as the other players in the group tried to bribe/convince/threaten me to Haste them instead of nuking the bad guy.</p><p></p><p>You say "Haste takes up your level 3 slots". Well, that stopped being a problem at level 9 or 10; at that point, I wasn't using my level 3 slots for attack spells any more. This character is level 15 now, he doesn't attack with Fireballs, he attacks with much bigger spells. So, the whole "it's using up your spell slots faster" was fairly trivial to begin with (after all, I'm a Sorcerer, 7 uses per day covers pretty much everything), and was only even remotely damaging for about 3 levels.</p><p></p><p>No other buff at any level is such a consistent force multiplier. It's targettable, it has no downside, and it even gives an AC boost. Let's say that again. NO DOWNSIDE. Assuming you have more level 3 spell slots than you have encounters per day, there isn't any reason NOT to haste yourself on round 1.</p><p></p><p>And so far, we've just discussed hasting yourself. If you haste someone else, the damage you lose by not throwing a Fireball is made up for by the damage the targetted person gains.</p><p>For a fighter-type who isn't using a Full Attack, you've doubled his damage output. If he's using Full Attack the later iterative attacks won't hit anyway.</p><p>For a caster, you've doubled his spellcasting ability. It's not just about damage spells. Healing, dispels, etc. are all critical.</p><p>There are no situations where the person doesn't greatly benefit from the Haste. Frankly, I'm not sure raising the level would even be a solution, you'd just be delaying the inevitable. Add a costly material component or an XP cost?</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 491812, member: 3051"] Rock-Paper-Scisssors is easy. Nothing beats Rock. I have a Sorcerer. At level 6 he took Haste. So far, so good, right? From levels 6 to 11, here's how combat would go. > Cast Haste on self > Watch as the other players in the group tried to bribe/convince/threaten me to Haste them instead of nuking the bad guy. You say "Haste takes up your level 3 slots". Well, that stopped being a problem at level 9 or 10; at that point, I wasn't using my level 3 slots for attack spells any more. This character is level 15 now, he doesn't attack with Fireballs, he attacks with much bigger spells. So, the whole "it's using up your spell slots faster" was fairly trivial to begin with (after all, I'm a Sorcerer, 7 uses per day covers pretty much everything), and was only even remotely damaging for about 3 levels. No other buff at any level is such a consistent force multiplier. It's targettable, it has no downside, and it even gives an AC boost. Let's say that again. NO DOWNSIDE. Assuming you have more level 3 spell slots than you have encounters per day, there isn't any reason NOT to haste yourself on round 1. And so far, we've just discussed hasting yourself. If you haste someone else, the damage you lose by not throwing a Fireball is made up for by the damage the targetted person gains. For a fighter-type who isn't using a Full Attack, you've doubled his damage output. If he's using Full Attack the later iterative attacks won't hit anyway. For a caster, you've doubled his spellcasting ability. It's not just about damage spells. Healing, dispels, etc. are all critical. There are no situations where the person doesn't greatly benefit from the Haste. Frankly, I'm not sure raising the level would even be a solution, you'd just be delaying the inevitable. Add a costly material component or an XP cost? [/QUOTE]
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Do you think Haste is too powerful as is?
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