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General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
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<blockquote data-quote="Grog" data-source="post: 492145" data-attributes="member: 6183"><p>That's exactly the point. 3E is designed with the party having to face several encounters in a row without resting in mind. It's balanced for that level of activity.</p><p></p><p>If you make it so your players face fewer encounters, then yes, Haste becomes more powerful. But with fewer encounters between rest breaks, spellcasters become much more powerful, even without Haste.</p><p></p><p>Look at Horrid Wilting. A 15th level wizard can do 15d8 damage to a dozen enemies at a time. A 15th level fighter can't even come close to that kind of offensive ability. But, the wizard can only cast Horrid Wilting once or twice per day. So if the party has ten encounters in one day, the spell is balanced.</p><p></p><p>But if the party only has one encounter a day, it's unbalanced. Because when the wizard can deal out 15d8 damage to a dozen enemies in <em>every fight</em>, the poor fighter is going to become basically irrelevant. Because even if the Horrid Wilting doesn't finish everyone off, the wizard can start slinging out Delayed Blast Fireballs, Disentegrates, Cones of Cold, etc. There's simply no way any fighter can measure up to a wizard who can throw out his entire aresnal of spells without having to worry about what's around the next corner.</p><p></p><p>The real problem is that a lot of people seem to be running their 3E campaigns in a way that the system isn't balanced for. Haste is only a symptom, not the problem.</p></blockquote><p></p>
[QUOTE="Grog, post: 492145, member: 6183"] That's exactly the point. 3E is designed with the party having to face several encounters in a row without resting in mind. It's balanced for that level of activity. If you make it so your players face fewer encounters, then yes, Haste becomes more powerful. But with fewer encounters between rest breaks, spellcasters become much more powerful, even without Haste. Look at Horrid Wilting. A 15th level wizard can do 15d8 damage to a dozen enemies at a time. A 15th level fighter can't even come close to that kind of offensive ability. But, the wizard can only cast Horrid Wilting once or twice per day. So if the party has ten encounters in one day, the spell is balanced. But if the party only has one encounter a day, it's unbalanced. Because when the wizard can deal out 15d8 damage to a dozen enemies in [i]every fight[/i], the poor fighter is going to become basically irrelevant. Because even if the Horrid Wilting doesn't finish everyone off, the wizard can start slinging out Delayed Blast Fireballs, Disentegrates, Cones of Cold, etc. There's simply no way any fighter can measure up to a wizard who can throw out his entire aresnal of spells without having to worry about what's around the next corner. The real problem is that a lot of people seem to be running their 3E campaigns in a way that the system isn't balanced for. Haste is only a symptom, not the problem. [/QUOTE]
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Do you think Haste is too powerful as is?
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