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General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
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<blockquote data-quote="Happy Monkey" data-source="post: 493905" data-attributes="member: 7785"><p>I just don't like the extra partial action of haste.</p><p></p><p>I do not accept the rationale behind it. When I think haste, I think of better initiative, better reflex saves, faster movement. Whomever was responsible for the 3rd ed translation did not do a good enough job with this spell. I simply consider the move+action mechanic of rounds to be a sacred cow and letting someone do more actions via haste to be game breaking. The same is true of slow (and zombies, whose slowness should be incorporated into their speed, AC and dex).</p><p></p><p>When 3rd ed gets updated, my money is on haste being on the list of things improved.</p><p></p><p>In regard to the frequency of combat debate, my experience is that it is usually the players who choose how often to fight in a day, especially when they begin teleporting. Resouceful and determined enemies hit the party infrequently and of course they "were"* hasted.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>I do see the distinction between the hasted wizard raining spells unnecessarily during easy fights (and getting caught short later) versus the hasted wizard using just enough force to decisively turn the fight in the first couple of rounds.</p><p></p><p>IMO the former wizards don't live long enough to get haste and the later is the norm.</p><p></p><p>The whole running out of spells is bunk, those hasted will use their resources wisely and as needed with an eye for the future. But, not at the expense of getting killed so they could save that cone of cold for later.</p><p></p><p>*house ruled haste, not so insanely popular now<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Happy Monkey, post: 493905, member: 7785"] I just don't like the extra partial action of haste. I do not accept the rationale behind it. When I think haste, I think of better initiative, better reflex saves, faster movement. Whomever was responsible for the 3rd ed translation did not do a good enough job with this spell. I simply consider the move+action mechanic of rounds to be a sacred cow and letting someone do more actions via haste to be game breaking. The same is true of slow (and zombies, whose slowness should be incorporated into their speed, AC and dex). When 3rd ed gets updated, my money is on haste being on the list of things improved. In regard to the frequency of combat debate, my experience is that it is usually the players who choose how often to fight in a day, especially when they begin teleporting. Resouceful and determined enemies hit the party infrequently and of course they "were"* hasted.:rolleyes: I do see the distinction between the hasted wizard raining spells unnecessarily during easy fights (and getting caught short later) versus the hasted wizard using just enough force to decisively turn the fight in the first couple of rounds. IMO the former wizards don't live long enough to get haste and the later is the norm. The whole running out of spells is bunk, those hasted will use their resources wisely and as needed with an eye for the future. But, not at the expense of getting killed so they could save that cone of cold for later. *house ruled haste, not so insanely popular now:p [/QUOTE]
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Do you think Haste is too powerful as is?
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