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General Tabletop Discussion
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Do you think Haste is too powerful as is?
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<blockquote data-quote="Victim" data-source="post: 501349" data-attributes="member: 78"><p>No, spellcasters in general are balanced around multiple encounters. Spellcasters have lots of nifty abilities that can only be used a few days per day. Non spellcasters tend to have somewhat less efficient attacks that can be used as often as they want.</p><p></p><p>Every magical action that a spell caster uses depletes a finite poll of resources. If spellcasters face multiple situations requiring magical action before they can recharge, then they must carefully allocate their spell power. Fireball these orcs or save it for the boss that might be 2 rooms away. The same issue of spell management can be important in a non dungeon setting - spells for sneaking places, gathering info, dealing with people, and with several in reserve for self defense. </p><p></p><p>On the other hand, if the caster needs to deal with only one bad situation, then spells/day aren't really an issue. A prepared wizard could easily go through a series of locked doors and trapped rooms, via teleport, ghostform, knock, fly, etc if that's all he has to do. Similarly, he can unload all his spells if there's one fight - the infamous fly, haste, Imp Invis attack sequence is rather draining and probably can't be used 4 times a day. If the caster can burn all his spells to unlock doors, then who needs a rogue? </p><p></p><p>Having only one resource using encounter per day is almost like giving a spell caster unlimited spells per day. Since, in a single encounter situation, spells per day isn't a constraint, using haste is a no brainer. In short, spellcasters are already dominant with only one major encounter per day and haste just allows them to exploit this dominant situation.</p></blockquote><p></p>
[QUOTE="Victim, post: 501349, member: 78"] No, spellcasters in general are balanced around multiple encounters. Spellcasters have lots of nifty abilities that can only be used a few days per day. Non spellcasters tend to have somewhat less efficient attacks that can be used as often as they want. Every magical action that a spell caster uses depletes a finite poll of resources. If spellcasters face multiple situations requiring magical action before they can recharge, then they must carefully allocate their spell power. Fireball these orcs or save it for the boss that might be 2 rooms away. The same issue of spell management can be important in a non dungeon setting - spells for sneaking places, gathering info, dealing with people, and with several in reserve for self defense. On the other hand, if the caster needs to deal with only one bad situation, then spells/day aren't really an issue. A prepared wizard could easily go through a series of locked doors and trapped rooms, via teleport, ghostform, knock, fly, etc if that's all he has to do. Similarly, he can unload all his spells if there's one fight - the infamous fly, haste, Imp Invis attack sequence is rather draining and probably can't be used 4 times a day. If the caster can burn all his spells to unlock doors, then who needs a rogue? Having only one resource using encounter per day is almost like giving a spell caster unlimited spells per day. Since, in a single encounter situation, spells per day isn't a constraint, using haste is a no brainer. In short, spellcasters are already dominant with only one major encounter per day and haste just allows them to exploit this dominant situation. [/QUOTE]
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Do you think Haste is too powerful as is?
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