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General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
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<blockquote data-quote="Numion" data-source="post: 563181" data-attributes="member: 124"><p>By that logic Time Stop must suck, since it'll use up spell slots much faster! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>To counter your argument, sure the spellcaster doesn't <em>have</em> to use two spells a round, but it's just mighty powerful to do so if need be. Actually using two spells a round decreases the usage of party resources, as the encounters will end quicklier and less harm will be done to the PCs. </p><p></p><p>And don't go for cure serious wands. Average cost for a hp healed is 3x5x750/(50*(3x4.5+5))=12.16 gp. With a simple wand of cure <em>light</em> wounds, it comes to 750/(50*5.5)=2.72 gp. </p><p></p><p>There <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Numion, post: 563181, member: 124"] By that logic Time Stop must suck, since it'll use up spell slots much faster! ;) To counter your argument, sure the spellcaster doesn't [i]have[/i] to use two spells a round, but it's just mighty powerful to do so if need be. Actually using two spells a round decreases the usage of party resources, as the encounters will end quicklier and less harm will be done to the PCs. And don't go for cure serious wands. Average cost for a hp healed is 3x5x750/(50*(3x4.5+5))=12.16 gp. With a simple wand of cure [i]light[/i] wounds, it comes to 750/(50*5.5)=2.72 gp. There ;) [/QUOTE]
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Community
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Do you think Haste is too powerful as is?
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