Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shard O'Glase" data-source="post: 565228" data-attributes="member: 1134"><p><strong>Re: My opinion</strong></p><p></p><p></p><p></p><p>I'm not going to massively disagree with your conclusion that haste is too good for 3rd level without a costly component.(I'd rather it be bumped up a level, I never cast spells with costly material components it IMO suckifies every spell) But I masively disagree with your assesment that haste is virtually always the goto spell. Anyone who plays their wiz/sors like that is playing their character extremely poorly. </p><p></p><p> Many encoutners are much more effected by a single slow spell(to the point that casting haste would be a waste), a fireball can suffieciently end a large range of encounters, again making haste a waste, heck web frequently is much more useful to cast than a haste. People who always goto haste are wasting spells and not being even remotely cost effective with their spellcasters. This matters little in the one encounter per day style of gaming, but in games where you have multiple encounters per day like a dungeon crawl, or games with a time limit you need to end encoutners in the fewest spells and resources spent possible. Sometimes that means haste, and lots of other spells to reduce HP loss on your side, other times other spells do a much bette job without needing a haste.</p><p></p><p>In any big encoutner yes your likely to see haste cast. It is one of the few buffs out there that helps out every class, and one of the very few that actually helps out the wiz/sor in ways other than simple protection. Also other than its slot it has no cost, sicne you gai the extra partial aciton the round you cast the spell. which the more i think about it the more I think that itself might be enough of a nerf, if you don't have a round to set up, casting this spell would be a round your not doing anything to stop your foes, and many times you just don't have a round to spend on a virtual non-acitonso you'll be better in future rounds. I'd probably still place it at 4th level, it would just be a slightly weak 4th level then.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 565228, member: 1134"] [b]Re: My opinion[/b] I'm not going to massively disagree with your conclusion that haste is too good for 3rd level without a costly component.(I'd rather it be bumped up a level, I never cast spells with costly material components it IMO suckifies every spell) But I masively disagree with your assesment that haste is virtually always the goto spell. Anyone who plays their wiz/sors like that is playing their character extremely poorly. Many encoutners are much more effected by a single slow spell(to the point that casting haste would be a waste), a fireball can suffieciently end a large range of encounters, again making haste a waste, heck web frequently is much more useful to cast than a haste. People who always goto haste are wasting spells and not being even remotely cost effective with their spellcasters. This matters little in the one encounter per day style of gaming, but in games where you have multiple encounters per day like a dungeon crawl, or games with a time limit you need to end encoutners in the fewest spells and resources spent possible. Sometimes that means haste, and lots of other spells to reduce HP loss on your side, other times other spells do a much bette job without needing a haste. In any big encoutner yes your likely to see haste cast. It is one of the few buffs out there that helps out every class, and one of the very few that actually helps out the wiz/sor in ways other than simple protection. Also other than its slot it has no cost, sicne you gai the extra partial aciton the round you cast the spell. which the more i think about it the more I think that itself might be enough of a nerf, if you don't have a round to set up, casting this spell would be a round your not doing anything to stop your foes, and many times you just don't have a round to spend on a virtual non-acitonso you'll be better in future rounds. I'd probably still place it at 4th level, it would just be a slightly weak 4th level then. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
Top