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General Tabletop Discussion
*Pathfinder & Starfinder
Do you think Haste is too powerful as is?
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<blockquote data-quote="Lord Zardoz" data-source="post: 565755" data-attributes="member: 704"><p><strong>Re: Re: My opinion</strong></p><p></p><p></p><p></p><p>I am aware of those two points. Thats why I worded my question the way I did. It does not really help to judge a spell or abilities power by seeing if it is used in every little encounter. Often enough, the weaker encounters are easy enough that a player will have about 6 different ways to end it quickly with a minimal risk.</p><p></p><p>I find it more instructive to take a look at the tougher fights, were there is, lets say, a 60% or greater chance of a character reaching zero hp. If in every difficult encounter the players seem to resort to a single given tactic or spell, then you should take a closer look at it.</p><p></p><p>By their nature, spells which affect someones ability to act are more powerful then most people realize. Reducing or removing the actions that can be taken is nearly lethal. Against single creatures, Hold person is pretty much a Save or Die spell. But spells that grant more actions are frighteningly powerful.</p><p></p><p>Another thing that may bear consideration is that a partial attack action is not as effective as a full attack action, where as a partial spell casting action is typically just as good as one cast normally (Casting times aside). One possible "Fix" for those who feel compelled to modify the spell may be to limit the spells that can be cast with the partial action to being 3rd level or less.</p><p></p><p>Anyway, that about covers everything on this topic for me.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 565755, member: 704"] [b]Re: Re: My opinion[/b] I am aware of those two points. Thats why I worded my question the way I did. It does not really help to judge a spell or abilities power by seeing if it is used in every little encounter. Often enough, the weaker encounters are easy enough that a player will have about 6 different ways to end it quickly with a minimal risk. I find it more instructive to take a look at the tougher fights, were there is, lets say, a 60% or greater chance of a character reaching zero hp. If in every difficult encounter the players seem to resort to a single given tactic or spell, then you should take a closer look at it. By their nature, spells which affect someones ability to act are more powerful then most people realize. Reducing or removing the actions that can be taken is nearly lethal. Against single creatures, Hold person is pretty much a Save or Die spell. But spells that grant more actions are frighteningly powerful. Another thing that may bear consideration is that a partial attack action is not as effective as a full attack action, where as a partial spell casting action is typically just as good as one cast normally (Casting times aside). One possible "Fix" for those who feel compelled to modify the spell may be to limit the spells that can be cast with the partial action to being 3rd level or less. Anyway, that about covers everything on this topic for me. END COMMUNICATION [/QUOTE]
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Do you think Haste is too powerful as is?
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