Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Think Spare the Dying is a Problem?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6254792" data-attributes="member: 5143"><p>Yes, it's a mistake because the rules make them mistakes. That's the same way all games work. It's only a mistake to sacrifice your queen in Chess because the rules make it your best piece. If the rules made it your worst piece, it wouldn't be a mistake anymore.</p><p></p><p>It's only a mistake in Settlers of Catan to place one of your settlements at an intersection of a 2, a 12 and a desert because it's horrible according the rules of the game.</p><p></p><p>You play a game given the rules of the game. If you make a mistake in your strategy given those rules, you might lose. If you make a REALLY big mistake according to those rules then you should definitely lose.</p><p></p><p>As for whether a cleric is needed in a party, I think that point is debatable. We've had a group who didn't have a cleric(and a battle or two where the cleric went down in the first round so it was functionally the same). They functioned pretty decently. Though they were less powerful than if they had a cleric. "I cast Spare the Dying" is nearly functionally equivalent to any PC using a Healers Kit to stabilize someone. They won't be up and helping but they aren't going to die. One healing potion does the same thing only slightly better. If someone has the Healer feat they can also bring people back up with one action. Having a cleric around just makes it slightly better yet.</p><p></p><p>Not having a cleric is a tactical mistake. But you are right, it isn't incredibly stupid, you can work around it. In order to actually die you have to make a number of mistakes in a row, of which not having a cleric is only the first.</p><p></p><p>No, quite the opposite. I was responding to your comment that people who like character death to exist but be extremely rare should suck it up and either accept that death will happen all the time or force the DM to mete out death only on a whim. I am arguing that the current method is a compromise between the two.</p><p></p><p>People who like death can be rest assured that it is possible to die using the default rules. If they want it to be more deadly, they can remove Space the Dying, Healer's Kits and the Healer feat. If they want it to be more deadly, they can also change the number of death saves you get, or change how much damage it takes beyond 0 it takes to kill someone.</p><p></p><p>In the other direction, they can increase the number of death saves or increase the damage it takes to die after getting to 0. They can even go as far as to say that you don't have to make death saves at all, thus making all PCs effectively immortal.</p><p></p><p></p><p>I think the problem with this line of thinking is that there are more than two camps. People are more a spectrum.</p><p></p><p>"People who hate character death" are consist of such groups as those people who hate it but still want it to happen because their sense of fair play and challenge won't allow them to play a game without the possibility, and those people who hate death only because it causes narrative problems when PCs die in the middle of something that involves them very personally. Sometimes these are even the same people, sometimes they aren't.</p><p></p><p>Just like "people who don't mind character death" also range from "those people who dislike death but don't hate it as long as it happens only once every campaign" all the way though "people who love to die every session so they can play a new character next time".</p><p></p><p>Obviously, there isn't one good solution that will help everyone. I think the current one works pretty well as a middle ground.</p><p></p><p>So far, my second D&D Next campaign just started recently and the Wizard in the group died in one crit while he was low on hitpoints in the first session. During my first campaign I killed 3 or 4 PCs. I certainly don't think the current system prevents PCs from dying at all. It just makes it so it doesn't happen every session.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6254792, member: 5143"] Yes, it's a mistake because the rules make them mistakes. That's the same way all games work. It's only a mistake to sacrifice your queen in Chess because the rules make it your best piece. If the rules made it your worst piece, it wouldn't be a mistake anymore. It's only a mistake in Settlers of Catan to place one of your settlements at an intersection of a 2, a 12 and a desert because it's horrible according the rules of the game. You play a game given the rules of the game. If you make a mistake in your strategy given those rules, you might lose. If you make a REALLY big mistake according to those rules then you should definitely lose. As for whether a cleric is needed in a party, I think that point is debatable. We've had a group who didn't have a cleric(and a battle or two where the cleric went down in the first round so it was functionally the same). They functioned pretty decently. Though they were less powerful than if they had a cleric. "I cast Spare the Dying" is nearly functionally equivalent to any PC using a Healers Kit to stabilize someone. They won't be up and helping but they aren't going to die. One healing potion does the same thing only slightly better. If someone has the Healer feat they can also bring people back up with one action. Having a cleric around just makes it slightly better yet. Not having a cleric is a tactical mistake. But you are right, it isn't incredibly stupid, you can work around it. In order to actually die you have to make a number of mistakes in a row, of which not having a cleric is only the first. No, quite the opposite. I was responding to your comment that people who like character death to exist but be extremely rare should suck it up and either accept that death will happen all the time or force the DM to mete out death only on a whim. I am arguing that the current method is a compromise between the two. People who like death can be rest assured that it is possible to die using the default rules. If they want it to be more deadly, they can remove Space the Dying, Healer's Kits and the Healer feat. If they want it to be more deadly, they can also change the number of death saves you get, or change how much damage it takes beyond 0 it takes to kill someone. In the other direction, they can increase the number of death saves or increase the damage it takes to die after getting to 0. They can even go as far as to say that you don't have to make death saves at all, thus making all PCs effectively immortal. I think the problem with this line of thinking is that there are more than two camps. People are more a spectrum. "People who hate character death" are consist of such groups as those people who hate it but still want it to happen because their sense of fair play and challenge won't allow them to play a game without the possibility, and those people who hate death only because it causes narrative problems when PCs die in the middle of something that involves them very personally. Sometimes these are even the same people, sometimes they aren't. Just like "people who don't mind character death" also range from "those people who dislike death but don't hate it as long as it happens only once every campaign" all the way though "people who love to die every session so they can play a new character next time". Obviously, there isn't one good solution that will help everyone. I think the current one works pretty well as a middle ground. So far, my second D&D Next campaign just started recently and the Wizard in the group died in one crit while he was low on hitpoints in the first session. During my first campaign I killed 3 or 4 PCs. I certainly don't think the current system prevents PCs from dying at all. It just makes it so it doesn't happen every session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Think Spare the Dying is a Problem?
Top