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Do you think that it's alright for a DM to do this?
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<blockquote data-quote="Pielorinho" data-source="post: 959328" data-attributes="member: 259"><p><strong>Arthur</strong>, that's adifficult situation you describe, but I do think that I would've let the character go out if the player really, really wanted to. First I would've made sure the player understood what was going on:</p><p></p><p>"Uh, you can go out if you want. But all the stores you've passed have been boarded up, and there's a tremendous thunderstorm out, and there are these inquisitors wandering the street who seem to be looking for someone to imprison and torture, and even if you find a shop to purchase a bow, you don't know if you can get back to the tavern in time. Your character would give himself less than even odds of ending the night outside of prison. Are you sure you want to do this?"</p><p></p><p>If the player wants to do this after you've given him your best warning, go for it: character motivations are strange, and sometimes foolish choices lead to good scenes. You could give the character the opportunity to make several hide checks to avoid the inquisitors, and if he fails, you get a fun chase scene through the streets. If he gets captured, the other PCs have to figure out what happened and decide whether to risk a rescue attempt. If they don't risk a rescue attempt, you get to shrug apologetically at the player of the foolish character and hand him 3d6.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 959328, member: 259"] [b]Arthur[/b], that's adifficult situation you describe, but I do think that I would've let the character go out if the player really, really wanted to. First I would've made sure the player understood what was going on: "Uh, you can go out if you want. But all the stores you've passed have been boarded up, and there's a tremendous thunderstorm out, and there are these inquisitors wandering the street who seem to be looking for someone to imprison and torture, and even if you find a shop to purchase a bow, you don't know if you can get back to the tavern in time. Your character would give himself less than even odds of ending the night outside of prison. Are you sure you want to do this?" If the player wants to do this after you've given him your best warning, go for it: character motivations are strange, and sometimes foolish choices lead to good scenes. You could give the character the opportunity to make several hide checks to avoid the inquisitors, and if he fails, you get a fun chase scene through the streets. If he gets captured, the other PCs have to figure out what happened and decide whether to risk a rescue attempt. If they don't risk a rescue attempt, you get to shrug apologetically at the player of the foolish character and hand him 3d6. Daniel [/QUOTE]
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