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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you think the ___ Orb line of spells are too powerful?
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<blockquote data-quote="KarinsDad" data-source="post: 3704450" data-attributes="member: 2011"><p>Multiple? Nearly every?</p><p></p><p>There is a difference between the situation allowing for it and it being a optimal decision for that situation.</p><p></p><p></p><p>Situations where Orbs are often better:</p><p></p><p>One large monster like a Hydra or Dragon. Either type of spell could be used, but Orbs are obviously superior with a decent to hit chance.</p><p></p><p>Enemies holding hostages.</p><p></p><p>Enemies in cramped quarters. By cramped quarters, a 15x15 room is small enough to prevent many AoE attacks due to allies in the way.</p><p></p><p>Darkness, Obscuring Mist, or other area concealment spells prevent LOS to good targeting locations. Or even casting spells outdoors at night.</p><p></p><p>Enemies who might have Evasion or Improved Evasion (such as Monk or Rogue types).</p><p></p><p>In town situations with civilians in the way.</p><p></p><p>Ambush situations where enemies are not closely packed together and/or may be surrounding the group.</p><p></p><p>Situations where enemies quickly get in melee with PCs.</p><p></p><p></p><p>Situations where AoEs are often better:</p><p></p><p>A primo situation occurs with multiple enemies close together and not yet within melee range.</p><p></p><p>Multiple enemies close together behind cover or normal concealment.</p><p></p><p>Enemies with concealment / blinking / miss chance spells up.</p><p></p><p>Multiple enemies are wounded and fleeing in the same general area.</p><p></p><p></p><p>Sure, one could cast Fireball at a Dragon or cast it so that it only hits two enemies, but even though the opportunity exists, it is not necessarily a good choice to do so.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3704450, member: 2011"] Multiple? Nearly every? There is a difference between the situation allowing for it and it being a optimal decision for that situation. Situations where Orbs are often better: One large monster like a Hydra or Dragon. Either type of spell could be used, but Orbs are obviously superior with a decent to hit chance. Enemies holding hostages. Enemies in cramped quarters. By cramped quarters, a 15x15 room is small enough to prevent many AoE attacks due to allies in the way. Darkness, Obscuring Mist, or other area concealment spells prevent LOS to good targeting locations. Or even casting spells outdoors at night. Enemies who might have Evasion or Improved Evasion (such as Monk or Rogue types). In town situations with civilians in the way. Ambush situations where enemies are not closely packed together and/or may be surrounding the group. Situations where enemies quickly get in melee with PCs. Situations where AoEs are often better: A primo situation occurs with multiple enemies close together and not yet within melee range. Multiple enemies close together behind cover or normal concealment. Enemies with concealment / blinking / miss chance spells up. Multiple enemies are wounded and fleeing in the same general area. Sure, one could cast Fireball at a Dragon or cast it so that it only hits two enemies, but even though the opportunity exists, it is not necessarily a good choice to do so. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you think the ___ Orb line of spells are too powerful?
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