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Do you think the OGL was a good idea?
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<blockquote data-quote="Ahnehnois" data-source="post: 6296051" data-attributes="member: 17106"><p>I didn't get that sense, but maybe that sort of cultural thing fades with time.</p><p></p><p>I recall them making a big deal about it being for "mature" people only, including the Sticker that Shall Not Be Removed on the book itself. I certainly felt that some aspects were overly salacious, whereas in other areas the rules were not developed enough. There have been times, for example, where I wanted more details on slavery or sacrifices, not because those are good things but because I needed to know how the bad guys' plans work, not just that they're bad and have plans. They clearly backed away from some areas to avoid making a negative impression.</p><p></p><p>However, I think it added some useful elements to the game. The monster section, for example, includes some nice examples of monsters that give you real reasons to hate them or want them dead. I had enormous success with the Eye of Fear and Flame precisely because its flavor text explained why it was so evil. I've gotten a lot of mileage out of some of the spells, and occasionally from the other rules elements. It was nice to have the major evil outsiders statted up.</p><p></p><p>Me, I've found it a pretty useful resource for some rules, with some areas easily ignored. If you don't like it, that's fine.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6296051, member: 17106"] I didn't get that sense, but maybe that sort of cultural thing fades with time. I recall them making a big deal about it being for "mature" people only, including the Sticker that Shall Not Be Removed on the book itself. I certainly felt that some aspects were overly salacious, whereas in other areas the rules were not developed enough. There have been times, for example, where I wanted more details on slavery or sacrifices, not because those are good things but because I needed to know how the bad guys' plans work, not just that they're bad and have plans. They clearly backed away from some areas to avoid making a negative impression. However, I think it added some useful elements to the game. The monster section, for example, includes some nice examples of monsters that give you real reasons to hate them or want them dead. I had enormous success with the Eye of Fear and Flame precisely because its flavor text explained why it was so evil. I've gotten a lot of mileage out of some of the spells, and occasionally from the other rules elements. It was nice to have the major evil outsiders statted up. Me, I've found it a pretty useful resource for some rules, with some areas easily ignored. If you don't like it, that's fine. [/QUOTE]
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