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Do you think they will go back to driders being a curse instead of a blessing?
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<blockquote data-quote="ForeverSlayer" data-source="post: 6278480" data-attributes="member: 91812"><p>Back then you were seen as a mockery. If a drider is supposedly superior to drow then how come all drow aren't turned into drider? The problem I see here is it's pure meta-gaming. You and a few others look at the mechanical benefits of being a drider. </p><p></p><p>2nd edition The drow of the Underdark:</p><p></p><p><span style="font-family: 'sans-serif'"><span style="font-size: 12px"><span style="font-family: 'arial'">Driders ór Misfit Drow</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">In the dangerous societies of Lolth-wor-</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">shipping drow, there are a few individu-</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">als who openly defy the Spider Queen, or</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">whose actions show a possible disregard</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">for her will, aims, and the safety of her</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">clergy and the drow community. These</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">"suspect" drow usually perish through</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">their own actions, or are driven into exile,</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">where they die at the hands of some</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">predator of the Underdark.</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">A few, however, manage to escape the</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">wrath of their betters. These drow are a</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">danger to Lolth - particularly if they show</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">signs of wanting to defy clerical author-</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ity, or change the balance of power and</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">wreck the community (by ending House</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">rivalries, for example, or allowing toler-</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ance of the other drow faiths). All drow</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">wizards are considered potential haz-</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ards, and must undergo The Test to</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">determine their loyalty both to the nobil-</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ity and the Spider Queen.</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">The abduction of wizards at about the</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">time they reach 6th level, and conducting</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">a test of their loyalties is a paramount</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">duty of the priestesses of Lolth. (Loyalty,</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">of course, varies from being to being, at</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">the willósome say whimóof the Queen</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">of Spiders.)</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Testing always involves a thorough</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">magical mind-reaming, so that no decep-</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">tion is possible. In rare cases, the individ-</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ual must be magically transported to</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Abyssal layers controlled by Lolth, for her</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">personal attention. Some die during The</span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Test, or must be destroyed, but it is the</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">intent of Lolth not to waste the energies of</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">the ìunfaithful.î</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Drow who fail the test are transformed</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">by the will of Lolth into driders. In</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Faerun, the transformation involves a</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">magical ceremony performed by a priest-</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ess and overseen by yochlol (see ìMon-</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">stersî for description). The power for and</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">control of the transformation comes from</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Lolth herself, through the yochlol. Perma-</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">nent alteration of a drow into a drider</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">cannot be done independently by the</span></span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">drow. </span></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span></span></p><p><span style="font-family: 'sans-serif'"></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Embittered by their fate, driders are</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">driven out of drow communities, or</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">penned in sealed-off or guarded areas of</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">the Underdark to fend for themselves</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">(and slay intruders who might otherwise</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">go on to penetrate the drow community).</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Many are driven by the desire to die,</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">preferably in battle with drow. All are</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">driven by a spider-like thirst for blood;</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">they must consume blood at least once</span></span></span></p><p><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">every 4 days, or lose 1d6 hit points per</span></span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">day. This loss is cumulative, continuing</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">until a live creatureís blood is ingested.</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Hit points are restored at the rate of 1d6</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">points per hit die or level of the meal.</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">This death wish, coupled with the rage</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">and hopelessness most driders feel, re-</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">sults in a near-berserker fury in com-</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">bat(save versus fear at +4, and no morale</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">check). Driders are violent, aggressive, tireless</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">hunters, governed by shame, hatred, and</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">fear, who delight in nothing more than</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">slaying drow. They rarely associate with</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">drow or other driders, though occasion-</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ally other outcasts or even drow commu-</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">nities will come to some task-for-reward</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">agreement with a drider or two. Such</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">agreements usually seem to end with the</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">death of the drider, due to treachery or</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">the impossibility of the task. A surprising</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">number of driders take precautions that</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">carry one or more drow down to death</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">with them in these instances. </span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Most driders hunt alone, or in the</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">company of 2d6 huge spiders (10%</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">chance). They are tireless stalkers, for</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">hunting is all that is left to most, to give</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">purpose to their lives. Their blood-thirst</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">and desire to do the maximum harm</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">(especially to drow) leads most driders to</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">arrange many traps, missile-caches</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">(such as boulders that can be dislodged</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">from ledges), and ambush sites around</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">their habitual lairs. These are to discour-</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">age drow hunting bands (drow youths</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">often try to prove themselves, or enjoy a</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">little sport, by drider-baiting or -behead-</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ing).</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">A lone drider can surprise opponents</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">half the time (any roll of 1-5 on a d10), by</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">moving as silently as possible. Its hear-</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ing, smell, and sight are improved, and it</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">can flawlessly climb walls (although it is</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">too heavy to cling to ceilings) </span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">All elves take a dim view of driders. For</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">drow, fear is paramount; in most elves of</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">surface races, disgust predominates.</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Peaceful dealings with drow are therefore</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">rare and precarious, at best.</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Driders retain the power of speech, and</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">all linguistic knowledge. They lose the</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ability to communicate 60% of the drow</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">ìsilent tongueî through their transforma-</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">tion (although they still understand it</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">perfectly). Driders who work with other</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">driders often work out additional ìcodeî</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">signals, unknown to drow, for use when</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">dealing with drow and other dangerous</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">foes.</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Driders are sexless; Lolth wants their</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">existence to be a series of torments, not to</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">create a race of enemies to the drow.</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">A wish or more powerful spell is the</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">only way to escape drider-form. Lesser</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">magics can neither put a being into</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">drider form for more than 2d4 rounds</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">(regardless of usual spell performance),</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">or shift a drider into another form for</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">even an instant.</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Certain driders roam many places and</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">planes (and even the deep reaches of</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">space, aboard pirate ships), searching for</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">magic powerful enough to overcome</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">Lolthís transformation. Having nothing</span></span></p><p><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px"></span></span><span style="font-family: 'sans-serif'"><span style="font-family: 'lucida sans unicode'"><span style="font-size: 12px">to lose, they are truly dangerous foes.</span></span></span></p><p><span style="font-family: 'sans-serif'"></span></p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 6278480, member: 91812"] Back then you were seen as a mockery. If a drider is supposedly superior to drow then how come all drow aren't turned into drider? The problem I see here is it's pure meta-gaming. You and a few others look at the mechanical benefits of being a drider. 2nd edition The drow of the Underdark: [FONT=sans-serif][SIZE=3][FONT=arial]Driders ór Misfit Drow [/FONT][/SIZE][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]In the dangerous societies of Lolth-wor- [/SIZE][/FONT][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]shipping drow, there are a few individu- [/SIZE][/FONT][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]als who openly defy the Spider Queen, or [/SIZE][/FONT][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]whose actions show a possible disregard [/SIZE][/FONT][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]for her will, aims, and the safety of her [/SIZE][/FONT][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]clergy and the drow community. These [/SIZE][/FONT][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]"suspect" drow usually perish through [/SIZE][/FONT][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]their own actions, or are driven into exile,[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]where they die at the hands of some[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]predator of the Underdark.[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]A few, however, manage to escape the[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]wrath of their betters. These drow are a[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]danger to Lolth - particularly if they show [/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]signs of wanting to defy clerical author-[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]ity, or change the balance of power and[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]wreck the community (by ending House[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]rivalries, for example, or allowing toler-[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]ance of the other drow faiths). All drow[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]wizards are considered potential haz-[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]ards, and must undergo The Test to[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]determine their loyalty both to the nobil-[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]ity and the Spider Queen. [/SIZE][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]The abduction of wizards at about the[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]time they reach 6th level, and conducting[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]a test of their loyalties is a paramount[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]duty of the priestesses of Lolth. (Loyalty,[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]of course, varies from being to being, at[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]the willósome say whimóof the Queen[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]of Spiders.) [/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]Testing always involves a thorough[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]magical mind-reaming, so that no decep-[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]tion is possible. In rare cases, the individ-[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]ual must be magically transported to[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]Abyssal layers controlled by Lolth, for her [/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]personal attention. Some die during The [/SIZE][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]Test, or must be destroyed, but it is the[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]intent of Lolth not to waste the energies of[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]the ìunfaithful.î[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]Drow who fail the test are transformed[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]by the will of Lolth into driders. In[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]Faerun, the transformation involves a[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]magical ceremony performed by a priest-[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]ess and overseen by yochlol (see ìMon- [/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]stersî for description). The power for and[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]control of the transformation comes from[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]Lolth herself, through the yochlol. Perma-[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]nent alteration of a drow into a drider[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]cannot be done independently by the[/SIZE][/FONT][/FONT] [FONT=lucida sans unicode][SIZE=3]drow. [/SIZE][/FONT][/FONT] [/FONT] [FONT=lucida sans unicode][SIZE=3] [/SIZE][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]Embittered by their fate, driders are [/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]driven out of drow communities, or[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]penned in sealed-off or guarded areas of[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]the Underdark to fend for themselves[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3](and slay intruders who might otherwise [/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]go on to penetrate the drow community).[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]Many are driven by the desire to die,[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]preferably in battle with drow. All are[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]driven by a spider-like thirst for blood; [/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]they must consume blood at least once[/SIZE][/FONT][/FONT] [FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]every 4 days, or lose 1d6 hit points per[/SIZE][/FONT][/FONT] [FONT=lucida sans unicode][SIZE=3]day. This loss is cumulative, continuing until a live creatureís blood is ingested. Hit points are restored at the rate of 1d6 points per hit die or level of the meal. This death wish, coupled with the rage and hopelessness most driders feel, re- sults in a near-berserker fury in com- bat(save versus fear at +4, and no morale check). Driders are violent, aggressive, tireless hunters, governed by shame, hatred, and fear, who delight in nothing more than slaying drow. They rarely associate with drow or other driders, though occasion- ally other outcasts or even drow commu- nities will come to some task-for-reward agreement with a drider or two. Such agreements usually seem to end with the death of the drider, due to treachery or the impossibility of the task. A surprising number of driders take precautions that carry one or more drow down to death with them in these instances. Most driders hunt alone, or in the company of 2d6 huge spiders (10% chance). They are tireless stalkers, for hunting is all that is left to most, to give purpose to their lives. Their blood-thirst and desire to do the maximum harm (especially to drow) leads most driders to arrange many traps, missile-caches (such as boulders that can be dislodged from ledges), and ambush sites around their habitual lairs. These are to discour- age drow hunting bands (drow youths often try to prove themselves, or enjoy a little sport, by drider-baiting or -behead- ing). A lone drider can surprise opponents half the time (any roll of 1-5 on a d10), by moving as silently as possible. Its hear- ing, smell, and sight are improved, and it can flawlessly climb walls (although it is too heavy to cling to ceilings) All elves take a dim view of driders. For drow, fear is paramount; in most elves of surface races, disgust predominates. Peaceful dealings with drow are therefore rare and precarious, at best. Driders retain the power of speech, and all linguistic knowledge. They lose the ability to communicate 60% of the drow ìsilent tongueî through their transforma- tion (although they still understand it perfectly). Driders who work with other driders often work out additional ìcodeî signals, unknown to drow, for use when dealing with drow and other dangerous foes. Driders are sexless; Lolth wants their existence to be a series of torments, not to create a race of enemies to the drow. A wish or more powerful spell is the only way to escape drider-form. Lesser magics can neither put a being into drider form for more than 2d4 rounds (regardless of usual spell performance), or shift a drider into another form for even an instant. Certain driders roam many places and planes (and even the deep reaches of space, aboard pirate ships), searching for magic powerful enough to overcome Lolthís transformation. Having nothing [/SIZE][/FONT][FONT=sans-serif][FONT=lucida sans unicode][SIZE=3]to lose, they are truly dangerous foes.[/SIZE][/FONT] [/FONT] [/QUOTE]
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Do you think they will go back to driders being a curse instead of a blessing?
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