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Do you think this OGL fiasco will be good or bad for the RPG industry on the whole?
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<blockquote data-quote="gorice" data-source="post: 8917787" data-attributes="member: 7032863"><p>I can only speculate about the future of the <em>industry</em>. For any creator who has hitched their wagon to D&D, it's obviously a bad thing, at least in the short term.</p><p></p><p>However, this whole fiasco has been really good for the <em>hobby</em>. Anecdotally, most of my main D&D group, and the people they play with in other groups, either has switched or will switch systems. I've never before seen such interest in trying other games.</p><p></p><p>This may (or may not) end up being good for the 'industry'. I think it's worth pointing out that (IMO, obviously) most official D&D content, especially the adventures, is just not very good. WotC has been coasting on brand recognition for years. People switching to systems that give more fun for less prep, or running adventures that aren't shambolic railroads, might actually be getting better play experiences. That's an inherent good, as far as I'm concerned, and it might also reduce player churn, growing the community as a whole.</p></blockquote><p></p>
[QUOTE="gorice, post: 8917787, member: 7032863"] I can only speculate about the future of the [I]industry[/I]. For any creator who has hitched their wagon to D&D, it's obviously a bad thing, at least in the short term. However, this whole fiasco has been really good for the [I]hobby[/I]. Anecdotally, most of my main D&D group, and the people they play with in other groups, either has switched or will switch systems. I've never before seen such interest in trying other games. This may (or may not) end up being good for the 'industry'. I think it's worth pointing out that (IMO, obviously) most official D&D content, especially the adventures, is just not very good. WotC has been coasting on brand recognition for years. People switching to systems that give more fun for less prep, or running adventures that aren't shambolic railroads, might actually be getting better play experiences. That's an inherent good, as far as I'm concerned, and it might also reduce player churn, growing the community as a whole. [/QUOTE]
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Do you think this OGL fiasco will be good or bad for the RPG industry on the whole?
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