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Community
General Tabletop Discussion
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Do you think video gamers experience existential crises over the nature of Hit Points?
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<blockquote data-quote="DND_Reborn" data-source="post: 7843539" data-attributes="member: 6987520"><p>Since I don't read/belong to any video game forums, I can't speak as to what people discuss there.</p><p></p><p>To some of the other issues raised, to me playing TTRPGs and video games create different emotions. The video games I play usually create tension through the action and environment. It can get my adrenal going at times when the action is severe. First-person games like MechWarrrior, strategy games like StarCraft, shooter games like Quake, and others such as Tomb Raider have all given me a lot of fun playing them back in the day.</p><p></p><p>The best suspense game for me was Thief: Deadly Shadows and the level with the Cradle. Now, it was 2 AM, everything was dark, and I had surround sound for my PC. All of that combined made for quite the night. I told my friend about it and when he played his girlfriend was with him. Apparently, she was clinging to him and just as tense as he was.</p><p></p><p>Now, everyone gets something different from games, of course.</p><p></p><p>But in a recent D&D session, one player got so into the battle and trying to rescue the villagers (or keep them safe anyway) from the hags, he actually had to stand up and take a deep breath, walk around a bit, and try to calm himself down. It was intense, I must admit!</p><p></p><p>In many battles when a character <em>is</em> low on HP, suddenly things change for them and now they go on the defensive, hollering for help/ assistance, etc. Of course, the same thing happens in video games as well. The biggest difference IMO is recovering/resetting in a video game is often easier than in an TTRPG. If you die in a video game, no big deal (usually), you just reload the last save point or whatever and try again, safe in the new knowledge from the last time through.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7843539, member: 6987520"] Since I don't read/belong to any video game forums, I can't speak as to what people discuss there. To some of the other issues raised, to me playing TTRPGs and video games create different emotions. The video games I play usually create tension through the action and environment. It can get my adrenal going at times when the action is severe. First-person games like MechWarrrior, strategy games like StarCraft, shooter games like Quake, and others such as Tomb Raider have all given me a lot of fun playing them back in the day. The best suspense game for me was Thief: Deadly Shadows and the level with the Cradle. Now, it was 2 AM, everything was dark, and I had surround sound for my PC. All of that combined made for quite the night. I told my friend about it and when he played his girlfriend was with him. Apparently, she was clinging to him and just as tense as he was. Now, everyone gets something different from games, of course. But in a recent D&D session, one player got so into the battle and trying to rescue the villagers (or keep them safe anyway) from the hags, he actually had to stand up and take a deep breath, walk around a bit, and try to calm himself down. It was intense, I must admit! In many battles when a character [I]is[/I] low on HP, suddenly things change for them and now they go on the defensive, hollering for help/ assistance, etc. Of course, the same thing happens in video games as well. The biggest difference IMO is recovering/resetting in a video game is often easier than in an TTRPG. If you die in a video game, no big deal (usually), you just reload the last save point or whatever and try again, safe in the new knowledge from the last time through. [/QUOTE]
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Do you think video gamers experience existential crises over the nature of Hit Points?
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