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General Tabletop Discussion
*Dungeons & Dragons
Do you think we will get an Oriental Adventures setting for 5th edition?
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<blockquote data-quote="Li Shenron" data-source="post: 6704347" data-attributes="member: 1465"><p>Yep!</p><p></p><p>I want to play RPGs set in worlds of fantasy, but I find that fantasy <em>connected to real-life folklore</em> works better for me. It makes the game more compelling to me for some reason. If I could choose, I would always want the RPG designers to publish books with well-researched creatures of folklore rather that creatures totally made up from scratch. That's actually one possible reason why I prefer fantasy RPG over sci-fi RPG which are typically full of monsters that are either totally detached from literature or otherwise copy-cats from famous movies.</p><p></p><p>That's about the creatures, but what about the <em>cultures</em> of people living in fantasy settings? Well with regard to that, I actually don't mind very much about 'realism'. I would certainly enjoy a 'realistic' depiction of western middle-ages as a basis for a D&D setting, but it takes a lot more effort to pull it off correctly than most people think. In fact, IMHO pretty much all RPG settings are vastly unrealistic... society, economy, living standards, institutions and organizations, war, knowledge & education, transports etc. they are normally based on <em>modern</em> times and historically inaccurate in the best case, and totally made-up otherwise. And that's when we play a game set in a classic western pseudo-medieval fantasy world, which means that any attempt at setting it in another continent is going to be even more off. But I accept that this is impossible to most gaming groups, so I don't even bother checking how much 'realistic' a RPG fantasy setting is, whether it is easter/western/southern/etc-inspired. It's enough for me if it has plenty of visual and flavor elements which makes me feel like the PCs are living in a tale that <em>could </em>have been generated from the folklore of the chosen reference culture.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6704347, member: 1465"] Yep! I want to play RPGs set in worlds of fantasy, but I find that fantasy [I]connected to real-life folklore[/I] works better for me. It makes the game more compelling to me for some reason. If I could choose, I would always want the RPG designers to publish books with well-researched creatures of folklore rather that creatures totally made up from scratch. That's actually one possible reason why I prefer fantasy RPG over sci-fi RPG which are typically full of monsters that are either totally detached from literature or otherwise copy-cats from famous movies. That's about the creatures, but what about the [I]cultures[/I] of people living in fantasy settings? Well with regard to that, I actually don't mind very much about 'realism'. I would certainly enjoy a 'realistic' depiction of western middle-ages as a basis for a D&D setting, but it takes a lot more effort to pull it off correctly than most people think. In fact, IMHO pretty much all RPG settings are vastly unrealistic... society, economy, living standards, institutions and organizations, war, knowledge & education, transports etc. they are normally based on [I]modern[/I] times and historically inaccurate in the best case, and totally made-up otherwise. And that's when we play a game set in a classic western pseudo-medieval fantasy world, which means that any attempt at setting it in another continent is going to be even more off. But I accept that this is impossible to most gaming groups, so I don't even bother checking how much 'realistic' a RPG fantasy setting is, whether it is easter/western/southern/etc-inspired. It's enough for me if it has plenty of visual and flavor elements which makes me feel like the PCs are living in a tale that [I]could [/I]have been generated from the folklore of the chosen reference culture. [/QUOTE]
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Do you think we will get an Oriental Adventures setting for 5th edition?
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