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Do you think WotC rebooting Forgotten Realms for 4e would be a good idea?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3784713" data-attributes="member: 5143"><p>Why is this a good thing for the Realms? Well, first and foremost it accomplishes the goal of explaining 4th edition:</p><p></p><p>The weave fell apart and it took nearly 10 years after the Spellplague before anyone even figured out how to cast spells again. Without the weave all magic started falling apart and although we managed to keep the world from falling apart with it, magic is...different. It's weaker. Things you used to be able to do as 1st level spells are now 5th level spells(assuming they make changes like this). Some spells that used to work in the old world just don't work at all. We need to use focuses(orbs, staffs, wands) in order to allow us to cast magic at full strength now. Now, since magic permeates everything, even mundane people can sometimes use it for some small benefit(assuming, from the comment from a designer about 4e having "more magic across the board").</p><p></p><p>It also manages to make the world less complicated for those of us who didn't know everything from every novel and realms book and yet have to deal with people who HAVE. I really don't want to have to explain to a player again why there isn't a shop on Baker Street in Waterdeep with a halfling who runs it like it is SUPPOSED to have (I know this isn't actually true, making up an example). Now, IF I wanted to start reading the novels now and start playing the game now, I can read the new information without needing the old.</p><p></p><p>It likely gets rid of most of the "little known but powerful character" syndrome that happens currently. Why isn't Bob Smith the character mentioned as a powerful wizard in book 3 of the Undersea Trilogy here to help us? I don't even know who that is. What? You say that in the book he restored the city with a single spell after all the walls were destroyed? Wow...he must be powerful. And you say he lives on this block?</p><p></p><p>It also adds more ruins, dangerous places, and unknowns to the campaign. Great for adventuring in. I'd love to run a campaign where part of it was exploring the ruins of the now destroyed Neverwinter where some foul creatures might make it their home now.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3784713, member: 5143"] Why is this a good thing for the Realms? Well, first and foremost it accomplishes the goal of explaining 4th edition: The weave fell apart and it took nearly 10 years after the Spellplague before anyone even figured out how to cast spells again. Without the weave all magic started falling apart and although we managed to keep the world from falling apart with it, magic is...different. It's weaker. Things you used to be able to do as 1st level spells are now 5th level spells(assuming they make changes like this). Some spells that used to work in the old world just don't work at all. We need to use focuses(orbs, staffs, wands) in order to allow us to cast magic at full strength now. Now, since magic permeates everything, even mundane people can sometimes use it for some small benefit(assuming, from the comment from a designer about 4e having "more magic across the board"). It also manages to make the world less complicated for those of us who didn't know everything from every novel and realms book and yet have to deal with people who HAVE. I really don't want to have to explain to a player again why there isn't a shop on Baker Street in Waterdeep with a halfling who runs it like it is SUPPOSED to have (I know this isn't actually true, making up an example). Now, IF I wanted to start reading the novels now and start playing the game now, I can read the new information without needing the old. It likely gets rid of most of the "little known but powerful character" syndrome that happens currently. Why isn't Bob Smith the character mentioned as a powerful wizard in book 3 of the Undersea Trilogy here to help us? I don't even know who that is. What? You say that in the book he restored the city with a single spell after all the walls were destroyed? Wow...he must be powerful. And you say he lives on this block? It also adds more ruins, dangerous places, and unknowns to the campaign. Great for adventuring in. I'd love to run a campaign where part of it was exploring the ruins of the now destroyed Neverwinter where some foul creatures might make it their home now. [/QUOTE]
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Do you think WotC rebooting Forgotten Realms for 4e would be a good idea?
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