Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Tinker with Adventures to Make Them "Winnable"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 8308103" data-attributes="member: 3400"><p>When it comes to tinkering with adventures, yes, I definitely tinker with adventures to make them more relevant to the PCs brought to the table. If there are challenges that need specific keys to overcome, and the PCs are unlikely to be able to inherently generate them, I'll insert them into the earlier parts of the adventure/campaign. It's a technique I learned from running some Paizo APs because they had a tendency, at least with early APs, to do that very thing. </p><p></p><p>But another thing to consider is your players. Are they the types of players who are fairly resilient and bounce back from being stymied by a challenge, determined to try again with a new approach? Or are they the type who feel that just bashing through a lot of hit points should work against any foe? Do they feel that an apparently 'unbeatable' situation is cause to analyze and plan or is it cause to whine and complain about unfairness?</p><p>If the former, then these situations are great - just telegraph a little bit about how their actions are having no effect, let them retreat, and let them plot and plan how to re-approach the situation. If the latter, and your own terms about being forced to leave the quest incomplete kind of suggests this, then you might as well adjust the situations to be winnable given their style of play. There are some gamers who like challenges that require them to reset and revise, and there are some who don't. Challenges written for the former won't work for the latter.</p></blockquote><p></p>
[QUOTE="billd91, post: 8308103, member: 3400"] When it comes to tinkering with adventures, yes, I definitely tinker with adventures to make them more relevant to the PCs brought to the table. If there are challenges that need specific keys to overcome, and the PCs are unlikely to be able to inherently generate them, I'll insert them into the earlier parts of the adventure/campaign. It's a technique I learned from running some Paizo APs because they had a tendency, at least with early APs, to do that very thing. But another thing to consider is your players. Are they the types of players who are fairly resilient and bounce back from being stymied by a challenge, determined to try again with a new approach? Or are they the type who feel that just bashing through a lot of hit points should work against any foe? Do they feel that an apparently 'unbeatable' situation is cause to analyze and plan or is it cause to whine and complain about unfairness? If the former, then these situations are great - just telegraph a little bit about how their actions are having no effect, let them retreat, and let them plot and plan how to re-approach the situation. If the latter, and your own terms about being forced to leave the quest incomplete kind of suggests this, then you might as well adjust the situations to be winnable given their style of play. There are some gamers who like challenges that require them to reset and revise, and there are some who don't. Challenges written for the former won't work for the latter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Tinker with Adventures to Make Them "Winnable"?
Top