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General Tabletop Discussion
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Do You Tinker with Adventures to Make Them "Winnable"?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8308323" data-attributes="member: 18"><p>Do I alter badly designed adventures? Yes I alter badly designed adventures. I've been doing it since I was 11 and I'm not likely to stop soon.</p><p></p><p>Are a lot of official adventures, especially in 4E (damn you WotC!) and 3E really badly designed? Oh hell yeah. 5E has some real headscratchers too though fewer of them it seems.</p><p></p><p>Like 1, unless they can explain to me in great detail how that is the case, that is some some stupid videogame nonsense that is getting deleted immediately. Part of the whole point of RPGs is you can avoid videogame nonsense like doors which are impossible to open or destroy.</p><p></p><p>In fact 1 and 3 both sound like dumb videogame nonsense, and 2 just seems like crap design. 5E specifically isn't supposed to require magic items - including magic weapons. So anything to non-magic weapons absolutely must have some way to harm it - preferably silvered or cold iron weapons or something. And not putting any in the adventure is just bloody silly.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8308323, member: 18"] Do I alter badly designed adventures? Yes I alter badly designed adventures. I've been doing it since I was 11 and I'm not likely to stop soon. Are a lot of official adventures, especially in 4E (damn you WotC!) and 3E really badly designed? Oh hell yeah. 5E has some real headscratchers too though fewer of them it seems. Like 1, unless they can explain to me in great detail how that is the case, that is some some stupid videogame nonsense that is getting deleted immediately. Part of the whole point of RPGs is you can avoid videogame nonsense like doors which are impossible to open or destroy. In fact 1 and 3 both sound like dumb videogame nonsense, and 2 just seems like crap design. 5E specifically isn't supposed to require magic items - including magic weapons. So anything to non-magic weapons absolutely must have some way to harm it - preferably silvered or cold iron weapons or something. And not putting any in the adventure is just bloody silly. [/QUOTE]
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Do You Tinker with Adventures to Make Them "Winnable"?
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