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General Tabletop Discussion
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Do You Tinker with Adventures to Make Them "Winnable"?
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<blockquote data-quote="billd91" data-source="post: 8308378" data-attributes="member: 3400"><p>Out of curiosity, did these things actually stymie your players or are you worried they might? If you're worried, I've found that players can be both far cleverer (and stupider, sillier, and more bizarre) than I expect. You know your players better than I could, but is it possible you're underestimating them? In the case of the spellcaster behind the indestructible door, if I've figured out the quest successfully ([ispoiler]the frost druid in the elven tomb near Lonelywood?[/ispoiler]), the solution is kind of out there in the open for them to see. [ispoiler]A strong clue is in the elven inscription around the half-moons on the moondial.[/ispoiler] Finding a way to redirect them at it might be what they need if they're stumped.</p><p></p><p>And as far as enemies that are immune to normal weapons and not just resistant, when the situation occurs it's a great time to impart information to them as if the new information (the weapon immunity) is a good time for a test of their knowledge of nature or the arcane. If fighting a golem and a powerful attack seems to have no effect, maybe one can remember stories of them and that they could only be destroyed by enchanted weapons. Then leave it up to them whether they want to push on with a useless fight or retreat and see if they can find some magic weapon (or silver or whatever) that someone is willing to trade or sell.</p></blockquote><p></p>
[QUOTE="billd91, post: 8308378, member: 3400"] Out of curiosity, did these things actually stymie your players or are you worried they might? If you're worried, I've found that players can be both far cleverer (and stupider, sillier, and more bizarre) than I expect. You know your players better than I could, but is it possible you're underestimating them? In the case of the spellcaster behind the indestructible door, if I've figured out the quest successfully ([ispoiler]the frost druid in the elven tomb near Lonelywood?[/ispoiler]), the solution is kind of out there in the open for them to see. [ispoiler]A strong clue is in the elven inscription around the half-moons on the moondial.[/ispoiler] Finding a way to redirect them at it might be what they need if they're stumped. And as far as enemies that are immune to normal weapons and not just resistant, when the situation occurs it's a great time to impart information to them as if the new information (the weapon immunity) is a good time for a test of their knowledge of nature or the arcane. If fighting a golem and a powerful attack seems to have no effect, maybe one can remember stories of them and that they could only be destroyed by enchanted weapons. Then leave it up to them whether they want to push on with a useless fight or retreat and see if they can find some magic weapon (or silver or whatever) that someone is willing to trade or sell. [/QUOTE]
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